Wolfen Priest
First Post
NLP said:For the idiots who do not read their own posts, a "cutting edge" weapon was half a year to a full years income for a peasant. It did not have to be "masterworks" or anything special. Just trying to buy a regular, run of the mill, flintlock would set a peasant back a half a year.
Except you are assuming a flintlock in the 17th century is at the same level of technology and/or same price scheme as a sword in a typical D&D world. I'm not sure that's the case. If you can give me the price of a typical sword in 14th century Europe, then at least we're comparing apples to apples (not that it's necessarily relevant to a D&D game anyway).
In the real world a peasant was happy for someone to give them a Shilling. It was 2-3 months rent a third of a week's wages or about the price of a lamb. It was also about the price of a yard of cloth to make a tunic. It was also about a 13th of the dowary for the average peasant bride.
Ok, that's fine. Let me ask you this then: in the real world, did armored fighters and powerful wizards run around slaying dragons and looting huge amounts of wealth from their hordes? Were magic items and spellbooks available for sale (at exhorbitant prices) in most large cities? Were there druids to help make sure the crop came in? Were there clerics in temples who could heal any wound, even bring back the dead? How many campaigns are set in the real world anyway?