Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How much punishment can a party take?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 6901700" data-attributes="member: 996"><p>I used that sort of method back in my 1e AD&D campaign. It's OK as far as it goes, but sucks some of the fun/drama out of it. Later I adapted some battlesystem rules, with the party acting as a unit. Neither was ever that satisfying...</p><p></p><p>Minions also didn't take damage from a 'miss' (and all attacks had attack rolls rather than saves), so to really get the full effect, rather than assigning them different hps (or hps at all), just rule that any hit or failed save kills them (or takes them out of the fight, or routes them - whatever). </p><p></p><p>Not a great thing, actually. If you keep minionization a secret, you don't get any time savings by skipping damage rolls, for instance. And, it can be quite frustrating for players to 'waste' resources on minions. At the same time, 5e doesn't work well with too much information leaking to the player side of the screen. At minimum, they should be able to figure out which are which, somehow, even if it's just subtle differences in how you describe them that's it's up to the players to clue into...</p><p> ...Of course, it could also be a time for PCs better able to assess enemies to shine.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6901700, member: 996"] I used that sort of method back in my 1e AD&D campaign. It's OK as far as it goes, but sucks some of the fun/drama out of it. Later I adapted some battlesystem rules, with the party acting as a unit. Neither was ever that satisfying... Minions also didn't take damage from a 'miss' (and all attacks had attack rolls rather than saves), so to really get the full effect, rather than assigning them different hps (or hps at all), just rule that any hit or failed save kills them (or takes them out of the fight, or routes them - whatever). Not a great thing, actually. If you keep minionization a secret, you don't get any time savings by skipping damage rolls, for instance. And, it can be quite frustrating for players to 'waste' resources on minions. At the same time, 5e doesn't work well with too much information leaking to the player side of the screen. At minimum, they should be able to figure out which are which, somehow, even if it's just subtle differences in how you describe them that's it's up to the players to clue into... ...Of course, it could also be a time for PCs better able to assess enemies to shine. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How much punishment can a party take?
Top