My players cite encounters that push them to the limit as some of the most memorable and exciting sessions. In my opinion such encounters need to be spaced out properly because A) I don't want them to become the norm or it will lose some of the excitement and B)
Sometimes it is a razor thin line between pushed to the limit and killed outright.
It is hard to have continuity in ones campaign if characters are dying frequently unless getting brought back is also happening frequently. Then however you run the risk of trivializing death.
I guess then I am saying risk is generally a good thing and in moderation high risk is as cool as the other side of the pillow.
Sometimes it is a razor thin line between pushed to the limit and killed outright.
It is hard to have continuity in ones campaign if characters are dying frequently unless getting brought back is also happening frequently. Then however you run the risk of trivializing death.
I guess then I am saying risk is generally a good thing and in moderation high risk is as cool as the other side of the pillow.