Captain Trek
First Post
Hokay. Basically, I have a scout in a 3.5 game that's taking place in a setting that combines elements of magi-tech and steampunk in a somewhat similar manner to Arcanum, and my DM has decided to invent a special magi-tech spyglass that I will be able to purchase. We were, however, wondering how much it should cost...
It will have three abilities:
1: Can determine the vital-signs of any creature you point it at, effectively functioning as per the Deathwatch spell.
2: A night-vision feature that effectively grants me low-light vision while I'm looking through the spyglass.
3: An "adjustable zoom" (the DM is being rather vague on what the mechanical function of this actually is).
Thanks in advance
It will have three abilities:
1: Can determine the vital-signs of any creature you point it at, effectively functioning as per the Deathwatch spell.
2: A night-vision feature that effectively grants me low-light vision while I'm looking through the spyglass.
3: An "adjustable zoom" (the DM is being rather vague on what the mechanical function of this actually is).
Thanks in advance
Last edited: