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General Tabletop Discussion
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D&D Older Editions
how much weaker are wizards(and other casters) in this edition compared to 3.5?
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<blockquote data-quote="Gadget" data-source="post: 7338156" data-attributes="member: 23716"><p>It is partially mitigated at lower levels; but you are correct, it certainly is not fully mitigated. I should have been more clear.</p><p></p><p></p><p></p><p>It is one of the ways wizards are less powerful in this edition. And there is no 'mind raping' now. Charms and enchantments are either much shorter duration or much lesser effect. Having played both editions, I disagree: I certainly do not miss the layered buffs and calculus need for when dispel magic came out. Some buffs <em>can</em> affect more targets, at the cost of a higher level spell slot; there's no more free auto scaling. </p><p></p><p></p><p></p><p></p><p>And this is still generally true. Its just that, to quote Guardians of the Galaxy II "Small g in god" now, rather than all caps.</p><p></p><p></p><p></p><p>It means that there just aren't that many summoning spells, and they do not summon as powerful entities as in 3.5. Now due to Bounded Accuracy, even small numbers of weaker summons can still make a difference, but you can no longer Summon a powerful monster and buff them through the roof due to concentration and summons in general not having as powerful summons as before; though iirc, it was Druids in 3.5 that were really masters of the summon & buff technique. It also makes tactics like "scry and fry" much more difficult. And if you can get a DM to let you get away with "if it can be thought then magic can do it", then more power to you; but at that point you're pretty much in a Monte Hall campaign. </p><p></p><p></p><p></p><p>Once again, IMHO, I find 5e far more liberating, better balanced, designed and superior to 3.X in almost every way. Not that there aren't issues I have with the system, and improvements that could be made; but there's no way I would go back to 3.x's much more intricate process sim and fiddly bits. YMMV.</p></blockquote><p></p>
[QUOTE="Gadget, post: 7338156, member: 23716"] It is partially mitigated at lower levels; but you are correct, it certainly is not fully mitigated. I should have been more clear. It is one of the ways wizards are less powerful in this edition. And there is no 'mind raping' now. Charms and enchantments are either much shorter duration or much lesser effect. Having played both editions, I disagree: I certainly do not miss the layered buffs and calculus need for when dispel magic came out. Some buffs [I]can[/I] affect more targets, at the cost of a higher level spell slot; there's no more free auto scaling. And this is still generally true. Its just that, to quote Guardians of the Galaxy II "Small g in god" now, rather than all caps. It means that there just aren't that many summoning spells, and they do not summon as powerful entities as in 3.5. Now due to Bounded Accuracy, even small numbers of weaker summons can still make a difference, but you can no longer Summon a powerful monster and buff them through the roof due to concentration and summons in general not having as powerful summons as before; though iirc, it was Druids in 3.5 that were really masters of the summon & buff technique. It also makes tactics like "scry and fry" much more difficult. And if you can get a DM to let you get away with "if it can be thought then magic can do it", then more power to you; but at that point you're pretty much in a Monte Hall campaign. Once again, IMHO, I find 5e far more liberating, better balanced, designed and superior to 3.X in almost every way. Not that there aren't issues I have with the system, and improvements that could be made; but there's no way I would go back to 3.x's much more intricate process sim and fiddly bits. YMMV. [/QUOTE]
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D&D Older Editions
how much weaker are wizards(and other casters) in this edition compared to 3.5?
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