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*Dungeons & Dragons
How much would you spend on monthly subscriptions for dnd?
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<blockquote data-quote="MNblockhead" data-source="post: 8877758" data-attributes="member: 6796661"><p>I don't see this happening, especially "buying magic items against your wishes as a DM using 'loot chests'", but I have no crystal ball. I could be wrong. But I see no reason for worry much less fall into paranoia. One game is not the hobby. Even if they stop printing books and create the VTT hellscape some are worried about, there are older versions of D&D. If they stop making those legally available on DMs Guild, there are lots of great games built based off the open license. There are also lots of great TTRPGs in the fantasy genre, and many other genres, that are not D&D at all. </p><p></p><p>So if they do all of this stuff, either they will see a huge drop in engagement and customers and will backpedal or lots of people will be perfectly happy with the new way of playing D&D and I'll just move to a retroclone or another system. </p><p></p><p>I follow these discussion because I find the business developments interesting and some posters have insightful things to say about them. But despite the many hours and dollars I've sunk into D&D since 2014, I still feel like I have very little skin in the game in terms of whatever WotC decides to do with it. And, so far, I'm liking what I see. I engage in much more hand wringing when spending my money on certain streaming services, my tech devices, my travel, or my clothes than I do on my gaming stuff. Hasbro/WotC is one of the most benign corporations I spend money on. About the worst I see them doing in the near future is making a product I'm no longer interested in paying for. Really hard for me to work up any angst about any of this.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8877758, member: 6796661"] I don't see this happening, especially "buying magic items against your wishes as a DM using 'loot chests'", but I have no crystal ball. I could be wrong. But I see no reason for worry much less fall into paranoia. One game is not the hobby. Even if they stop printing books and create the VTT hellscape some are worried about, there are older versions of D&D. If they stop making those legally available on DMs Guild, there are lots of great games built based off the open license. There are also lots of great TTRPGs in the fantasy genre, and many other genres, that are not D&D at all. So if they do all of this stuff, either they will see a huge drop in engagement and customers and will backpedal or lots of people will be perfectly happy with the new way of playing D&D and I'll just move to a retroclone or another system. I follow these discussion because I find the business developments interesting and some posters have insightful things to say about them. But despite the many hours and dollars I've sunk into D&D since 2014, I still feel like I have very little skin in the game in terms of whatever WotC decides to do with it. And, so far, I'm liking what I see. I engage in much more hand wringing when spending my money on certain streaming services, my tech devices, my travel, or my clothes than I do on my gaming stuff. Hasbro/WotC is one of the most benign corporations I spend money on. About the worst I see them doing in the near future is making a product I'm no longer interested in paying for. Really hard for me to work up any angst about any of this. [/QUOTE]
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How much would you spend on monthly subscriptions for dnd?
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