Literally nothing. Print books and purchased PDFs only. Too many free resources to bother buying services.How much would you spend per month on subscriptions related to dnd? This could be from dndbeyond, your VTT of choice, or even patreon subscriptions for things you use in your games.
I had the same issue, but instead I figured out how to go into my storage and delete everything instead. They don't make this particular option easy to find, but that's to be expected. The size per file is also a bit on the obnoxious side, but I've managed. The only feature that made me consider paying for Roll20 was Dynamic Lighting, but another DM in my group tried using and it was a nightmare.I mean Roll20 eventually sucked me into paying a few bucks a month by making it free until I reached my storage capacity for uploaded materials, and I'd rather pay a little than have to learn a new VTT, so I had to vote for up to 10$. But I never would have signed up for a paid service if I hadn't already invested all those hours into learning it, and had my groups using it.
Owlbear Rodeo is so easy and has worked for my table, and because it is lightweight it is pretty fast. There's no character sheets or automation, however.I mean Roll20 eventually sucked me into paying a few bucks a month by making it free until I reached my storage capacity for uploaded materials, and I'd rather pay a little than have to learn a new VTT, so I had to vote for up to 10$. But I never would have signed up for a paid service if I hadn't already invested all those hours into learning it, and had my groups using it.
I said $0, but it's possible I could be suckered into something if the price was right and the product worthwhile. I tried using the free version of Beyond, but it just didn't seem like it would be worth paying for after buying the physical products. The subscription model has never appealed to me, even with VTT I use each week. I've considered getting Foundry, but as long as Roll20 is still quite workable at "free," this is a much less appealing option.
I had the same issue, but instead I figured out how to go into my storage and delete everything instead. They don't make this particular option easy to find, but that's to be expected. The size per file is also a bit on the obnoxious side, but I've managed. The only feature that made me consider paying for Roll20 was Dynamic Lighting, but another DM in my group tried using and it was a nightmare.
Yeah, I think this poll only makes sense for those already playing online.Literally nothing. Print books and purchased PDFs only. Too many free resources to bother buying services.
If you like a light "VTT" that does have character sheets and some very basic automation (at least in terms of dice rolls), check out: playrole.com. Also provide excellent video conferencing.Owlbear Rodeo is so easy and has worked for my table, and because it is lightweight it is pretty fast. There's no character sheets or automation, however.
In my opinion? "Best" and "more easily" and "dizzying number" are exaggerations, but FoundryVTT is a good product. It requires a hosting service, as you describe, but you can self-host if you're savvy enough. (Fair warning: self-hosting is a lot more complicated and requires above-average familiarity with web hosting. It's complicated and unintuitive for the inexperienced user.) Foundry's biggest selling point isn't the dynamic lighting, the maps, or the community mods. It's the price tag: Roll20 can meet or beat everything else, but it can't hold a candle to that one-time purchase price of $50.If you and your players have good internet bandwidth, you might consider Foundry. One time $50 cost. You get best-on-market dynamic lighting, much more easily prepped maps, access to a dizzying number of community mods. If hosting on your own computer, your only storage limits are those of your machine.
I am sure many will think that my ~30/month on subscriptions to D&D is high (360 a year), but I spent a lot more on kickstarters for minis and terrain when I was running games in person.Personally I don't like the idea of paying a monthly subscription, but in the recent discussions around the "under-monetized" comments, it became clear that many people already use some combination of subscription services.
I wonder about what the average person spends on stuff in the hobby per month. If I had to estimate for myself, I probably spend around $200 per year? Last year/18 months I backed the kickstarters for Vaesen, Mausritter, Herbalist's Primer, and Reach of the Roach God, was briefly subscribed to the lowest tiers for Necrotic Gnome and Luka Rejec on patreon, bought random zines via exalted funeral, and then just bought Death in Space as a gift for a friend. But then I also sold a bunch of rpg books that I wasn't using.
My exaggerated wording aside, I spent a LOT of time testing and using all of the major VTTs on the market (albeit most of this was 2 years ago), including Fantasy Grounds (both classic and unity), Roll20, d20pro, and Foundry. Previously I was using Map Tool heavily. I looked at a variety of others, but they didn't interest me enough to really dig in. Also, I'm not including "light VTTs" like Owlbear Rodeo and Role as these are not what most people are thinking about when discussing VTTs.In my opinion? "Best" and "more easily" and "dizzying number" are exaggerations, but FoundryVTT is a good product. It requires a hosting service, as you describe, but you can self-host if you're savvy enough. (Fair warning: self-hosting is a lot more complicated and requires above-average familiarity with web hosting. It's complicated and unintuitive for the inexperienced user.) Foundry's biggest selling point isn't the dynamic lighting, the maps, or the community mods. It's the price tag: Roll20 can meet or beat everything else, but it can't hold a candle to that one-time purchase price of $50.