So a feat for a bad@$$ who will not die is what I'm making. The prereqs:
Lightning Reflexes
Great Fortitude
Improved Toughness
Luck of Heroes
Iron Will
Base Fort save X
Base Will save Y
Base Ref save Z
Con A
Dex B
Wis C
The goal is to get a nonepic feat that gives regeneration 2 and +1 to all saves. I realize regen is huge and anything else is cake, but I envision this as your last nonepic feat for a fighter, or maybe something for a very devout monk. So what variables should I stick in to make this balanced? Or is it a lost cause? Some of the variables might be 0, as a base Wis score may be silly.
How would it work if there were no +1 to all saves, just regen 2?
Is fast healing a smarter avenue to retain nonepicness? In such a case I'd like to retain +1 to all saves, but I realize I'm playing with fire here, and my nonregenerating hands are gonna get burned unless I take measures to make this balanced.
Thanks,
Eltern
Lightning Reflexes
Great Fortitude
Improved Toughness
Luck of Heroes
Iron Will
Base Fort save X
Base Will save Y
Base Ref save Z
Con A
Dex B
Wis C
The goal is to get a nonepic feat that gives regeneration 2 and +1 to all saves. I realize regen is huge and anything else is cake, but I envision this as your last nonepic feat for a fighter, or maybe something for a very devout monk. So what variables should I stick in to make this balanced? Or is it a lost cause? Some of the variables might be 0, as a base Wis score may be silly.
How would it work if there were no +1 to all saves, just regen 2?
Is fast healing a smarter avenue to retain nonepicness? In such a case I'd like to retain +1 to all saves, but I realize I'm playing with fire here, and my nonregenerating hands are gonna get burned unless I take measures to make this balanced.
Thanks,
Eltern
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