How nifty can you get?

Eltern

First Post
So a feat for a bad@$$ who will not die is what I'm making. The prereqs:

Lightning Reflexes
Great Fortitude
Improved Toughness
Luck of Heroes
Iron Will
Base Fort save X
Base Will save Y
Base Ref save Z
Con A
Dex B
Wis C

The goal is to get a nonepic feat that gives regeneration 2 and +1 to all saves. I realize regen is huge and anything else is cake, but I envision this as your last nonepic feat for a fighter, or maybe something for a very devout monk. So what variables should I stick in to make this balanced? Or is it a lost cause? Some of the variables might be 0, as a base Wis score may be silly.

How would it work if there were no +1 to all saves, just regen 2?

Is fast healing a smarter avenue to retain nonepicness? In such a case I'd like to retain +1 to all saves, but I realize I'm playing with fire here, and my nonregenerating hands are gonna get burned unless I take measures to make this balanced.

Thanks,
Eltern
 
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The Con score and fort save sorta cancel each other out. For instance if you make the prerequisite for con be astronimical, say 25, and the fort save 20, then you've just accomplished the same thing--especially when you make great fortitude a pre-req.

Try making an Hp pre-req so that players must have rolled well there HD every level.

1st level con score of 18: +4 hp x 15 lvls=60hp

60 hp + (avg roll of 5.5 x 15) = 142.5 hp at 15th level

Modified prereq's:

Hp: 185
Con: 25
Great Fortitude
Base fort: +10

Whatddya think?
 

BASE fort, not after the modifications of Con and Great Fortitude. This means that wussy face sorc/wiz can't get at it until REAL late, while barb/fighter can get it sooner. Sort of like a level req
 

I'd ditch Luck of Heroes for Endurance, and drop the base save values; just require Dex 11, Con 21, Wis 11.

I'd never let you get a non-epic feat that gave regeneration, though. Sorry. Fast healing? Maybe like 1/3 rounds, and I'd let you tack that save bonus on, too.

The problem with putting in a hp requirement is that it totally shuts some classes off from this feat path. Feats should be attractive enough to want to take despite the prereqs, but not so attractive that everyone wants it.

Here's a 'never-die' feat of mine:

CLING TO LIFE
You can cling to life better than others when you're dying.
Benefit: You die when your hit points reach a negative total equal to your level plus your constitution or -10, whichever comes first. For example, if you are 3rd level and your constitution score is 12, you do not die until you reach -15 hp.
Normal: You die when your hit points reach -10.

It's cool, scales with level, and has no prereqs. It's fun. One pc imc has taken it and it's saved her life from a terrible debacle.
 

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