p_johnston
Adventurer
I don't like killing individual characters. Whenever I'm running a campaign I try to give each character a lot of ties to the story and the overall plot. I work with the players in session 0 to tie each of the characters together with their backgrounds. In short I try my best to make everything an interconnected web so that players feel their characters are connected to the world. Whenever just one or two characters die thought it just kinda slices that web to pieces. Now I have some new character/s to introduce who have no ties to the party or plot and all the old threads tied to the dead character/s are usually just left dangling. While I can (and have) made it work I just find having any individual character die just messes with the plot and usually creates a less satisfying story.
On the other hand I don't mind TPKs at all. I think I've had two campaigns where the characters succeed against about 4 or 5 where the party died. I run hard games in general and sometimes the party gets in over their heads. Often TPKs create stories that are as interesting as succeeding (though in a different way).
How do you guys run your campaigns and death?
On the other hand I don't mind TPKs at all. I think I've had two campaigns where the characters succeed against about 4 or 5 where the party died. I run hard games in general and sometimes the party gets in over their heads. Often TPKs create stories that are as interesting as succeeding (though in a different way).
How do you guys run your campaigns and death?