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D&D General How often do the adventures you run include a "dungeon" element?

How often do the adventures you run include a "dungeon" element?

  • Every adventure

    Votes: 8 14.8%
  • 90% or more of adventures involve a dungeon

    Votes: 14 25.9%
  • 50% or so of adventures involve a dungeon

    Votes: 14 25.9%
  • 25% or so of adventures involve a dungeon

    Votes: 7 13.0%
  • Less than a 1/4 of adventures involve a dungeon

    Votes: 8 14.8%
  • NO DUNGEONS!

    Votes: 3 5.6%

  • Total voters
    54

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pming

Legend
Hiya!

Picked "Every Adventure" first...then thought about it. Nope...VERY close to 100%, higher than 90% but that was the closest. :)

I tend towards using some old adventure I have or one I've written; typically BX/BECMI/1e/2e adventures. Then I "start them" and after that initial 5 to 10 minutes they sort of take on a direction unto themselves. Seeing as I, and my players, absolutely LOVE underground adventures...even when we aren't playing D&D!...they almost always end up heading towards some dungeon, cave system, ruin, etc. But, on occasion, rarely, they have decided to do a more "overland adventure" thing. Like escort duty for a merchant's family, or maybe a special delivery task, or mapping the coastline of a newly discovered island, etc. Still, those often end up with the PC's actively hunting for dark places to venture into!

I think the ONLY RPG system where they do the exact opposite (avoid all dark places) is Call of Cthulhu. Huh...no idea why though... ;)

^_^

Paul L. Ming
 

6ENow!

I don't debate opinions.
Every adventure has some sort of dungeon, complex, installation, etc. Actually, about half of the sessions have something that the PCs enter and/or explore other than the "outdoors."
 

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