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How often do you complete a campaign as a player?
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<blockquote data-quote="Blue" data-source="post: 9351244" data-attributes="member: 20564"><p>I was going to put Almost Always, but by a technicality I dropped it down to Most of the Time. I'm just counting the last 5ish years.</p><p></p><p>In my "extended D&D group", we finish up every campaign we get into. Which since some of the DMs run hardcovers (or sometimes run hardcovers) and they are less than a year each, has been a lot of them. There have been up to three campaigns going at once. We have started Tyranny of Dragons, did three sessions and switched to something we liked better as of the following session. I don't know if that counts, we didn't really get into the campaign.</p><p></p><p>I'm in a several-year long 1920s Pulp Call of Cthulhu game playing Masks of Nyarlathotep. However two of our players had a baby so we are on an extended hiatus. That game isn't officially over, but was what I was counting as the not-complete in the "more than 5 in 6" to get Almost Always. BTW, the last campaigns with that group before this did finish.</p><p></p><p>The technicality is that we started up a filler game of Scum and Villainy while waiting for the two of them to return, and the bespoke, heavily structured rules did not jive with how the GM was running the game. There were only three of us, and it fizzled out. I don't think this was a failure of either S&V or of the GM, but just a bad fit. Trying to run extended adventures in Forged in the Dark half a dozen sessions long with no end in sight and no way to abort or get back to our ship, without downtime to recover Stress or gather information or aything, just isn't a good fit for that tight system.</p><p></p><p>Hmm, we also have another on-hiatus Fate game in an Expanse/pre-Mass Effect sort of homebrew universe, where two of the four players had a baby. But that was going well and I expect that to pick back up.</p></blockquote><p></p>
[QUOTE="Blue, post: 9351244, member: 20564"] I was going to put Almost Always, but by a technicality I dropped it down to Most of the Time. I'm just counting the last 5ish years. In my "extended D&D group", we finish up every campaign we get into. Which since some of the DMs run hardcovers (or sometimes run hardcovers) and they are less than a year each, has been a lot of them. There have been up to three campaigns going at once. We have started Tyranny of Dragons, did three sessions and switched to something we liked better as of the following session. I don't know if that counts, we didn't really get into the campaign. I'm in a several-year long 1920s Pulp Call of Cthulhu game playing Masks of Nyarlathotep. However two of our players had a baby so we are on an extended hiatus. That game isn't officially over, but was what I was counting as the not-complete in the "more than 5 in 6" to get Almost Always. BTW, the last campaigns with that group before this did finish. The technicality is that we started up a filler game of Scum and Villainy while waiting for the two of them to return, and the bespoke, heavily structured rules did not jive with how the GM was running the game. There were only three of us, and it fizzled out. I don't think this was a failure of either S&V or of the GM, but just a bad fit. Trying to run extended adventures in Forged in the Dark half a dozen sessions long with no end in sight and no way to abort or get back to our ship, without downtime to recover Stress or gather information or aything, just isn't a good fit for that tight system. Hmm, we also have another on-hiatus Fate game in an Expanse/pre-Mass Effect sort of homebrew universe, where two of the four players had a baby. But that was going well and I expect that to pick back up. [/QUOTE]
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