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How often do you complete a campaign as a player?
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<blockquote data-quote="Hussar" data-source="post: 9357048" data-attributes="member: 22779"><p>I do actually want to clarify my position here, because I think people are reading things in that I'm not intending and taking implications away that are not meant.</p><p></p><p>I do consider myself a good player. I've been gaming a long time. When I sit down at a DM's table, I will create a character that fits with the campaign and is embedded, to the best of my ability, into the DM's setting. I will read the setting background material that the DM provides and even might go beyond that and do some research on my own, depending on the setting. My characters will be part of the setting - they will have families and ties to the setting and the group. I make an effort to learn the goals of the other PC's (both in character and out) in order to better work with them so that we can all have a good time. I don't power game (well, not much anyway <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />). I make characters that I hope will give the DM lots and lots of hooks to hang stuff from to make the game more interesting. I'll go out and buy books for the character - maybe rule books, or commission a character portrait, maybe buy a custom mini. Things like that. I put a lot of effort into someone's campaign.</p><p></p><p>I do that because I want to be the kind of player that I would want to have when I DM. </p><p></p><p>Now, I do all that and... six months later, the campaign fizzles. So, hope springs eternal, I do it again. And three months later that campaign fizzles. And again. And again. And again.</p><p></p><p>For nearly FORTY years. In forty years I can count on my fingers the number of campaigns that have come to a conclusion and still have fingers left over. </p><p></p><p>Why have these campaigns ended? All sorts of reasons. Many, many reasons and I won't bore you with the details. Doesn't matter. They ended. They didn't end at the end of an adventure. They didn't end at a point where it made sense. No, they ended in cliffhangers nearly every time. In the middle of a campaign. In the middle of an adventure. In the middle of combat in a few cases. They all ended unsatisfactorily.</p><p></p><p>So, yes, the solution I propose is to speed up the game. If that results in a "compressed" game? I don't care. I really don't. I WANT THAT ENDING. A compressed game is FAR superior to a game that fizzles in the middle of the action. So, no, the journey isn't it's own reward. It's not "the friends we made along the way". </p><p></p><p>I want that conclusion.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9357048, member: 22779"] I do actually want to clarify my position here, because I think people are reading things in that I'm not intending and taking implications away that are not meant. I do consider myself a good player. I've been gaming a long time. When I sit down at a DM's table, I will create a character that fits with the campaign and is embedded, to the best of my ability, into the DM's setting. I will read the setting background material that the DM provides and even might go beyond that and do some research on my own, depending on the setting. My characters will be part of the setting - they will have families and ties to the setting and the group. I make an effort to learn the goals of the other PC's (both in character and out) in order to better work with them so that we can all have a good time. I don't power game (well, not much anyway :p). I make characters that I hope will give the DM lots and lots of hooks to hang stuff from to make the game more interesting. I'll go out and buy books for the character - maybe rule books, or commission a character portrait, maybe buy a custom mini. Things like that. I put a lot of effort into someone's campaign. I do that because I want to be the kind of player that I would want to have when I DM. Now, I do all that and... six months later, the campaign fizzles. So, hope springs eternal, I do it again. And three months later that campaign fizzles. And again. And again. And again. For nearly FORTY years. In forty years I can count on my fingers the number of campaigns that have come to a conclusion and still have fingers left over. Why have these campaigns ended? All sorts of reasons. Many, many reasons and I won't bore you with the details. Doesn't matter. They ended. They didn't end at the end of an adventure. They didn't end at a point where it made sense. No, they ended in cliffhangers nearly every time. In the middle of a campaign. In the middle of an adventure. In the middle of combat in a few cases. They all ended unsatisfactorily. So, yes, the solution I propose is to speed up the game. If that results in a "compressed" game? I don't care. I really don't. I WANT THAT ENDING. A compressed game is FAR superior to a game that fizzles in the middle of the action. So, no, the journey isn't it's own reward. It's not "the friends we made along the way". I want that conclusion. [/QUOTE]
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