D&D General How often do you use or encounter Dungeons and/or Dragons in your games?


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Dungeons, often. Dragons, occasionally and usually not as combat encounters.

Last dragon the PCs encountered in a combat situation just sort of said, "Sure, you could probably take me, but I'm just going to breath on you and that caravan of NPCs you're with, including all those women and children and then fly away as quick as possible. So why doesn't everybody just pool together, say 2000 GP, leave them in the middle of the road then continue on, and we'll call it good?" Years later (real time) the PCs still grumble about wanting to go back and kick his ass.

Castles and Creatures.
 

Dungeons far more often than dragons. I dont mind the three to a dozen room dungeon now and then, but prefer to keep things moving. Megadungeons are a mega no go for me.

Chicanery & Changelings.
 

The name of the game is Dungeons and Dragons. personally, as a GM I am a fan of both: I love little tombs and ancient ruins and weird science fantasy laboratories, so my campaigns are chock full of dungeons; I also adore dragons, especially city busters and malevolent manipulators. So in my games, both almost always feature prominently.

What about you? When running or playing D&D, how often do you use or encounter Dungeons and/or Dragons? Do you like them? Do you prefer other kinds of adventures or adversaries?

And, just for fun, if you had to rename the game with your favorite sort of adventure location/structure, and your favorite adversary, what would the game be called?
Dungeons - Almost never

Dragon - kind rarely

New name would be…Cities and Capitalists? Mostly joking, but I do use humanoids more than any other creature type, and oligarchy of some kind as the ultimate evil, usually as much about greed and consolidation of power as about anything cosmological.
 

Since the dragons in my world can range from the size of a rat to that of large modern buildings there are a LOT of dragons.

We rarely do traditional dungeons except when venturing into a city carved in a mountain. There are smaller five-room(ish) places more frequently though.
 

Dungeons: Probably 75% of the time.
Dragons: Sparingly. I want dragons to be big massive threats that put the fear of God into the PCs. They are event style encounters in my games.

Alternative game name: Dungeon Heist!
 

Dungeons all the time. I like smaller locations like a 5-room dungeon or something with 15ish rooms that can be played in a a couple weeks. Dungeons are a bit of a vague term with traditional caverns and crypts to city sewers and warehouses.

Dragons tend to be only a couple per campaign, but the current one has 6 so far. The 3 on Stormwreck Isdle box set and the 3 in the after Icespire Peak modules. 3 good and 3 bad. Published adventures have a lot more than I tend to place.
 


The name of the game is Dungeons and Dragons. personally, as a GM I am a fan of both: I love little tombs and ancient ruins and weird science fantasy laboratories, so my campaigns are chock full of dungeons; I also adore dragons, especially city busters and malevolent manipulators. So in my games, both almost always feature prominently.

What about you? When running or playing D&D, how often do you use or encounter Dungeons and/or Dragons? Do you like them? Do you prefer other kinds of adventures or adversaries?

And, just for fun, if you had to rename the game with your favorite sort of adventure location/structure, and your favorite adversary, what would the game be called?
My campaigns pretty much all have the dungeons appear in them at times. By dungeon I mean castle/ruin/cavern complex/tomb/whatever with rooms and you adventure through.

As for dragons, those are rare, and usually at a minimum of adult in age when they do appear. I don't believe in encountering weak dragons. They are part of the game's namesake, so should be something majestic, grand and often terrible.

Edit: As for renaming, it would be Tombs and Undead.
 

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