Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How often do your sessions end mid-combat?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="el-remmen" data-source="post: 8268549" data-attributes="member: 11"><p>One of my current groups have had 24 sessions in this current campaign, sessions have ended mid-combat at least six times.</p><p>My other group (15 sessions) has had it happen at least three times (including yesterday).</p><p></p><p>I don't recall when this started to happen frequently, probably in the 3E era of the early 00s. It may have happened back when we were playing 2E as well, but back then my friends and I were in college (or drop-outs) and our sessions were regularly six or seven hours long and when were were really into it, we'd play all night or twice over a weekend, etc. . .</p><p></p><p>But anyway, at some point it became a semi-regular occurrence for sessions to end in the midst of a combat, so we had to be sure to note every character's position on the battlemat and jot down initiative, current HPS, and which spells had been cast (remaining duration, etc). These days we still do some of that, but taking a picture of the battlemat with my cellphone means I can share it with the group and re-set it up as it was pretty easily when we continue. I am sure (or at least I hope) that VTTs make this easier.</p><p></p><p>I do tend to have long combats in my games (for example, last night's game ended four rounds into a combat and my guess is that it will probably last another 4 to 8 rounds or more), so "just playing a little longer to finish up the next round" or whatever would rarely, if ever, get it done. </p><p></p><p><strong>And to be clear, this is not a complaint.</strong> I actually like ending in the midst of a combat, especially when there is some kind of cliffhanger. For example, yesterday we ended when reinforcements arrived top-side from below deck of the ship the PCs were attacking. In my other group, we once ended just as an opponent picked up the dying gnome PC and held a dagger to his neck, using him as as shield and demanded the raging barbarian surrender. . . oops! That was a heck of a lot of fun - we had a month to ruminate on that!</p><p></p><p>I also like that that this means the next sessions begins <em>in media res! </em>There is less "catch-up" or "warm-up" time and get right into it. No one forgets what was happening when we end mid-fight. </p><p></p><p>The downside, I think, is for PCs who are already unconscious or dying or whatever, start the next game that way and have less chance to contribute from the beginning of the next session, but that is not as common. As part of the final 10 climactic final sessions of my "Out of the Frying Pan" campaign, there was a battle that started at the end of one session and didn't really end (well, lots of small skirmishes back to back) until the session after next. Unfortunately, this meant a PC who had been paralyzed in that first session didn't get to act again until <em>after</em> the following session. Luckily, he had a blast running an NPC in the meantime.</p><p></p><p>Below are the pix I snapped of where we left off, the initiative order, the current (and temporary) hit points of PCs and how long is left for the <em>Heroism </em>spell going, and then the actually mini positions (I also jotted them down on the prop ship in pencil).</p><p>[ATTACH]136667[/ATTACH][ATTACH]136668[/ATTACH][ATTACH]136669[/ATTACH]</p><p></p><p><strong>So how about you? How often do sessions end mid-combat? Do you care? Do you try to speed up and finish before ending? Do you call the session early if a combat is about to start but the end of the scheduled play time is approaching? Other thoughts? </strong></p></blockquote><p></p>
[QUOTE="el-remmen, post: 8268549, member: 11"] One of my current groups have had 24 sessions in this current campaign, sessions have ended mid-combat at least six times. My other group (15 sessions) has had it happen at least three times (including yesterday). I don't recall when this started to happen frequently, probably in the 3E era of the early 00s. It may have happened back when we were playing 2E as well, but back then my friends and I were in college (or drop-outs) and our sessions were regularly six or seven hours long and when were were really into it, we'd play all night or twice over a weekend, etc. . . But anyway, at some point it became a semi-regular occurrence for sessions to end in the midst of a combat, so we had to be sure to note every character's position on the battlemat and jot down initiative, current HPS, and which spells had been cast (remaining duration, etc). These days we still do some of that, but taking a picture of the battlemat with my cellphone means I can share it with the group and re-set it up as it was pretty easily when we continue. I am sure (or at least I hope) that VTTs make this easier. I do tend to have long combats in my games (for example, last night's game ended four rounds into a combat and my guess is that it will probably last another 4 to 8 rounds or more), so "just playing a little longer to finish up the next round" or whatever would rarely, if ever, get it done. [B]And to be clear, this is not a complaint.[/B] I actually like ending in the midst of a combat, especially when there is some kind of cliffhanger. For example, yesterday we ended when reinforcements arrived top-side from below deck of the ship the PCs were attacking. In my other group, we once ended just as an opponent picked up the dying gnome PC and held a dagger to his neck, using him as as shield and demanded the raging barbarian surrender. . . oops! That was a heck of a lot of fun - we had a month to ruminate on that! I also like that that this means the next sessions begins [I]in media res! [/I]There is less "catch-up" or "warm-up" time and get right into it. No one forgets what was happening when we end mid-fight. The downside, I think, is for PCs who are already unconscious or dying or whatever, start the next game that way and have less chance to contribute from the beginning of the next session, but that is not as common. As part of the final 10 climactic final sessions of my "Out of the Frying Pan" campaign, there was a battle that started at the end of one session and didn't really end (well, lots of small skirmishes back to back) until the session after next. Unfortunately, this meant a PC who had been paralyzed in that first session didn't get to act again until [I]after[/I] the following session. Luckily, he had a blast running an NPC in the meantime. Below are the pix I snapped of where we left off, the initiative order, the current (and temporary) hit points of PCs and how long is left for the [I]Heroism [/I]spell going, and then the actually mini positions (I also jotted them down on the prop ship in pencil). [ATTACH alt="183927416_494227708368478_2597869184646164941_n.jpg"]136667[/ATTACH][ATTACH alt="183693738_817830798841007_3661873310535911392_n.jpg"]136668[/ATTACH][ATTACH alt="183935589_905649973556623_1711831975375383397_n.jpg"]136669[/ATTACH] [B]So how about you? How often do sessions end mid-combat? Do you care? Do you try to speed up and finish before ending? Do you call the session early if a combat is about to start but the end of the scheduled play time is approaching? Other thoughts? [/B] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How often do your sessions end mid-combat?
Top