Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How often do your sessions end mid-combat?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shiroiken" data-source="post: 8269680" data-attributes="member: 6775477"><p>Heh. I wasn't meaning that people were failures as DMs, simply that it was a momentary failure of a DM skill. Everyone screws up, especially me!</p><p></p><p>The former is a failure of anticipation, but depending on your group it might be common. The days of players deciding to start a meaningless brawl are long past for me, but I remember them well. Even when an unexpected combat does happen it's seldom something that a lot of time would be spent on, as likely the foes are much weaker than the party (or occasionally much more powerful). I usually just narrate the results, giving the players options throughout, and setting up the consequences. Interestingly enough, my players are just as time conscious as I am, and will point out before initiative is rolled if time might run out.</p><p></p><p>Time management is about knowing when the optimal stopping places might be, and while you work towards them, you should also know good and acceptable spots as well. I never have a stopping point in mind before a session starts, since I don't know how long the players are going to spend on various things. I just bear in mind how much time is left, and try to steer things to end on a good spot within my margin of error. Obviously this doesn't always work, forcing us to stop in unpleasant moments (such as combat), but I try to learn from my mistakes whenever I make them.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8269680, member: 6775477"] Heh. I wasn't meaning that people were failures as DMs, simply that it was a momentary failure of a DM skill. Everyone screws up, especially me! The former is a failure of anticipation, but depending on your group it might be common. The days of players deciding to start a meaningless brawl are long past for me, but I remember them well. Even when an unexpected combat does happen it's seldom something that a lot of time would be spent on, as likely the foes are much weaker than the party (or occasionally much more powerful). I usually just narrate the results, giving the players options throughout, and setting up the consequences. Interestingly enough, my players are just as time conscious as I am, and will point out before initiative is rolled if time might run out. Time management is about knowing when the optimal stopping places might be, and while you work towards them, you should also know good and acceptable spots as well. I never have a stopping point in mind before a session starts, since I don't know how long the players are going to spend on various things. I just bear in mind how much time is left, and try to steer things to end on a good spot within my margin of error. Obviously this doesn't always work, forcing us to stop in unpleasant moments (such as combat), but I try to learn from my mistakes whenever I make them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How often do your sessions end mid-combat?
Top