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How often does your party take a short rest?
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<blockquote data-quote="pming" data-source="post: 7475997" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>I chose the middle "Standard, rarely" one because there wasn't one that fit. My Players will take a short rest when they think their characters need it...in a role-playing sense; e.g., "<em>We've been in this cave system for about 5 hours and it took us 2 hours to get here. I'm starving and my hands and feet hurt. Lets go back to that last cave with the higher-up ledge area and rest for a while. Couple hours. Poor Gorm over there's been getting the tar kicked out of him and he looks like he could use some bandaging and cleaning up</em>"</p><p></p><p>The player role-plays his characters desire and reasoning for resting, and they think they have a "safe enough" spot to do it. If they manage to actually rest that hour or two (I roll for the actual amount of minutes they "rest"... 50 +(1d8 x10) minutes; so between 1 hour and 2 hours 10 minutes), then they get to decide if they want to use HD or whatever.</p><p></p><p>It is rare for any of my players to say "I'm really hurt and need to get some HP's and Short Rest abilities back". It's just...I don't know..."weird" to play like that. </p><p></p><p>The PC's can go "days" without taking/using a full 'short rest'. Usually if they've been in a ruin, dungeon, cave, or other 'adventure area', after 6 or so hours in the thick of it, they usually opt to actually leave the area and head back to camp. They usually camp about 4 to 8 hours away from the adventure location. Of course, when are actually under a limiting factor (either real or self imposed), they may press on and try to find that one place in the dungeon where they can get that 1 to 2 hour rest. </p><p></p><p>I guess what I'm trying to say is..."My players rest when they think they can and they think it's appropriate to do from their characters perspective...and almost never take any game mechanics into account". They did the same thing back in PF...and 3.5e...and 3e...and 2e...and 1e...and BECMI...and pretty much any other game we play (er...except for Superhero games, because you're super heroes, and Call of Cthulhu; you go to sleep in that haunted house your investigating and you are LUCKY if you don't wake up as the multi-eyed, multi-mawed, slimy tentacled horror from beyond time and space is licking the skin off of you).</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7475997, member: 45197"] Hiya! I chose the middle "Standard, rarely" one because there wasn't one that fit. My Players will take a short rest when they think their characters need it...in a role-playing sense; e.g., "[I]We've been in this cave system for about 5 hours and it took us 2 hours to get here. I'm starving and my hands and feet hurt. Lets go back to that last cave with the higher-up ledge area and rest for a while. Couple hours. Poor Gorm over there's been getting the tar kicked out of him and he looks like he could use some bandaging and cleaning up[/I]" The player role-plays his characters desire and reasoning for resting, and they think they have a "safe enough" spot to do it. If they manage to actually rest that hour or two (I roll for the actual amount of minutes they "rest"... 50 +(1d8 x10) minutes; so between 1 hour and 2 hours 10 minutes), then they get to decide if they want to use HD or whatever. It is rare for any of my players to say "I'm really hurt and need to get some HP's and Short Rest abilities back". It's just...I don't know..."weird" to play like that. The PC's can go "days" without taking/using a full 'short rest'. Usually if they've been in a ruin, dungeon, cave, or other 'adventure area', after 6 or so hours in the thick of it, they usually opt to actually leave the area and head back to camp. They usually camp about 4 to 8 hours away from the adventure location. Of course, when are actually under a limiting factor (either real or self imposed), they may press on and try to find that one place in the dungeon where they can get that 1 to 2 hour rest. I guess what I'm trying to say is..."My players rest when they think they can and they think it's appropriate to do from their characters perspective...and almost never take any game mechanics into account". They did the same thing back in PF...and 3.5e...and 3e...and 2e...and 1e...and BECMI...and pretty much any other game we play (er...except for Superhero games, because you're super heroes, and Call of Cthulhu; you go to sleep in that haunted house your investigating and you are LUCKY if you don't wake up as the multi-eyed, multi-mawed, slimy tentacled horror from beyond time and space is licking the skin off of you). ^_^ Paul L. Ming [/QUOTE]
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How often does your party take a short rest?
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