Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
How often does your party take a short rest?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sleepy Walker" data-source="post: 7477355" data-attributes="member: 6924770"><p>My players short rest quite a bit. In the campaign I play in we long rest quite a bit. This is the difference between a campaign with a lot of smaller encounters verses one with a few very difficult encounters.</p><p></p><p></p><p>As the DM I personally am far more lenient with short rests than I am with long rests. </p><p></p><p>-A short rest can be done just about anywhere and at any time. Consequences vary, but it is not impossible to hole up undetected for an hour or so in quite a few situations.</p><p>-A long rest (8 hours rest) only has a benefit every 24 hours of time. If the players take a long rest right after just having a long rest (say a bloody ambush in the morning), then it takes a full 24 hours until they get the benefit.</p><p></p><p>Generally what happens is while the players are in a dangerous but stable situation (standard dungeon quiet segment) they take short rests when appropriate to regain health and short-rest abilities. Most of the time they take these short rests in a safe manner and there is not a lot which changes while taking them. Occasionally a short rest is interrupted </p><p></p><p>When they do take long rests to regain spell slots the upcoming encounters can change, often becoming harder as forces organize defenses or perhaps a target escapes entirely. This is the players choice and they go into each rest knowing that time will pass. If I feel they are flippantly calling for a long rest I tell them that if they do this things will change and that they need x hours to get the benefit. I never tell them they cannot take a long rest and must continue. I've been on the receiving end of that and much prefer just telling them that they can do the thing they want but there is an extra penalty of time, difficulty, or mission critical objectives (I don't run my campaign where the PCs can never fail and cannot retreat to come back or try somewhere else).</p></blockquote><p></p>
[QUOTE="Sleepy Walker, post: 7477355, member: 6924770"] My players short rest quite a bit. In the campaign I play in we long rest quite a bit. This is the difference between a campaign with a lot of smaller encounters verses one with a few very difficult encounters. As the DM I personally am far more lenient with short rests than I am with long rests. -A short rest can be done just about anywhere and at any time. Consequences vary, but it is not impossible to hole up undetected for an hour or so in quite a few situations. -A long rest (8 hours rest) only has a benefit every 24 hours of time. If the players take a long rest right after just having a long rest (say a bloody ambush in the morning), then it takes a full 24 hours until they get the benefit. Generally what happens is while the players are in a dangerous but stable situation (standard dungeon quiet segment) they take short rests when appropriate to regain health and short-rest abilities. Most of the time they take these short rests in a safe manner and there is not a lot which changes while taking them. Occasionally a short rest is interrupted When they do take long rests to regain spell slots the upcoming encounters can change, often becoming harder as forces organize defenses or perhaps a target escapes entirely. This is the players choice and they go into each rest knowing that time will pass. If I feel they are flippantly calling for a long rest I tell them that if they do this things will change and that they need x hours to get the benefit. I never tell them they cannot take a long rest and must continue. I've been on the receiving end of that and much prefer just telling them that they can do the thing they want but there is an extra penalty of time, difficulty, or mission critical objectives (I don't run my campaign where the PCs can never fail and cannot retreat to come back or try somewhere else). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How often does your party take a short rest?
Top