Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How often does your party use a potion of healing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="5ekyu" data-source="post: 7600763" data-attributes="member: 6919838"><p>In the game I run, I made some setting changes and ruled.</p><p></p><p>Healing potions are **not** standard equipment. They are magic items and its infrequent you will find them outside of one or two in specific cases or you craft your own (requires special ingredients.)</p><p></p><p>On the other hand, "recovery elixirs " are fairly common and require more common ingredients. The difference is that recovery elixirs do not heal on their own, they just allow your character to spend HD (as if you took a short rest.)</p><p></p><p>The net result of this is that there is a practical cap on the total healing and replacement of HP which is your HD and your magical healing (spells, abilities, more rare potions, etc).</p><p></p><p>This results in much more frequent spending of HD which of course only recover half during long rests. </p><p></p><p>I specifically wanted to avoid the 3e-ish feel of burning cheap, expendables willy nilly between fights to always reset to full HP. </p><p></p><p>I much prefer limits that derive from the charscter and so letting it be centered around spent HD seemed good. </p><p></p><p>It has worked well in play in more than one campaign so far as part of an overall set.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7600763, member: 6919838"] In the game I run, I made some setting changes and ruled. Healing potions are **not** standard equipment. They are magic items and its infrequent you will find them outside of one or two in specific cases or you craft your own (requires special ingredients.) On the other hand, "recovery elixirs " are fairly common and require more common ingredients. The difference is that recovery elixirs do not heal on their own, they just allow your character to spend HD (as if you took a short rest.) The net result of this is that there is a practical cap on the total healing and replacement of HP which is your HD and your magical healing (spells, abilities, more rare potions, etc). This results in much more frequent spending of HD which of course only recover half during long rests. I specifically wanted to avoid the 3e-ish feel of burning cheap, expendables willy nilly between fights to always reset to full HP. I much prefer limits that derive from the charscter and so letting it be centered around spent HD seemed good. It has worked well in play in more than one campaign so far as part of an overall set. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How often does your party use a potion of healing
Top