Since this thread seems to be still running, let me give my two cents on ho why I think 5e has quite a few old school elements in it.
I agree it definitely has some elements, but the issue is more the plethora of elements at detract from old school feel.
- High hit rate (60% or better)
- HP bloat
- High damage (I'm looking at you, Smites!)
- Spamming Cantrips
- And so on...
Firstly: Character generation is quick and straightforward. If you are not using any of the optional add-ons like feats and multiclassing, you are basically down to choosing class, race and background. It's nothing like the huge skill trees from the previous two editions.
True, the only caveat would be for class choosing your skill proficiencies. However, if you used non-weapon proficiencies in AD&D, this is not really any difference on that point.
Secondly: It's the first time in the WotC era that you can run actual dungeon crawls. 3e had the problem of easy access to magic items creation and parties had nearly infinite resources, which eliminated the main aspect of dungeon creaking: resource management and strategic thinking (talking strategy, not tactics). 4e on the other hand had really good pacing tools and ways to make the party exhaust their resources, but the system was better geared to just a few set piece fights instead of long dungeons. Ironically, that's the way most people (at least on Reddit) play 5e today. They would probably have a stroke if I told them that 4e could handle that style better.
I never played 3E much, but from what I hear and my limited experience I agree.
However, with the increased exposure to magic, 5E loses some ground in feeling old school. There is way too much overlap in spellcasting and with infinite cantrips and having nearly half the races with darkvision, things like worrying about light get thrown out the window.
Of course,
infravision was much too common even in AD&D; of dwarf, elf, gnome, half-elf, half-orc, halfling, and human, only the last two didn't have infravision.
And finally, the way 5e handles Abilities and Skill checks is very old school. Unlike the previous two editions, 5e puts the adjucation powers squarely back into the DMs hand. Heck, you could even give up the dice completely while out of combat and run the game solely based on "skilled play", using a Free Kriegspiel approach. You don't believe me? Page 236 of the DMG says it's a perfectly valid (and within RAW) way to run the game. It even makes me think that skills are actually something they only included in the game because they feared the backlash if they had completely removed them. Just like the optional feats and flanking rules.
Yep. IME too many DM's call for ability checks when they really aren't needed, as in there is no real consequence for failure, and players like to roll so ask for checks for everything.
