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How quickly should WOTC add new classes?
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<blockquote data-quote="CleverNickName" data-source="post: 9014157" data-attributes="member: 50987"><p>Yep. I told them that they could use whatever classes they wanted to use, in any books or any PDFs from DM's Guild, without any restrictions...but once they had made their choices, <em>all</em> of the other options would be permanently removed. I told them that their choices would shape the way that magic works in the game.</p><p></p><p>The example I gave them was <em>Sabriel</em> by Garth Nix. "If you roll up a bard, arcane magic in this game will look a lot like it does in the <em>Sabriel</em> books." They thought it was a cool idea. "Okay Bob, you decide how arcane magic works. Joe, you like playing healers so you take divine magic. I'll figure out if the guards are all fighters or monks..."</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 9014157, member: 50987"] Yep. I told them that they could use whatever classes they wanted to use, in any books or any PDFs from DM's Guild, without any restrictions...but once they had made their choices, [I]all[/I] of the other options would be permanently removed. I told them that their choices would shape the way that magic works in the game. The example I gave them was [I]Sabriel[/I] by Garth Nix. "If you roll up a bard, arcane magic in this game will look a lot like it does in the [I]Sabriel[/I] books." They thought it was a cool idea. "Okay Bob, you decide how arcane magic works. Joe, you like playing healers so you take divine magic. I'll figure out if the guards are all fighters or monks..." [/QUOTE]
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How quickly should WOTC add new classes?
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