s/LaSH
First Post
I know what I want, and I think I'm good enough to provide reasons for things being that way. Those reasons will, of course, show up other logical things that should be or happen, so those go in there too.
So yes, I like realism. I'm fond of the march of technology, and I'll throw that into things in certain ways - my Dungeon Damage world is very much a world of advance, as (for example) steel weapons weren't around in the last big empire (Rome) or in any time before that, and magic is very strictly regimented by the understanding of the universe, so no teleporting via the Astral, no planar theory beyond Heaven/Middlearth/Hell, no explosions, and no flight without wings.
Or my scifi, where change is just as prevalent in the hypertech 51st century as it is today, and your phrel blaster is probably outdated tech the moment you lay hands on it.
Or my Twilight world, where things are Big and Old, the suns are sentient, and aerial continents change the climate in their shadow. It's logical beyond that, although tech levels in no way resemble those of our world; fallen cyberempires and demon invasions mean the current civilisation is an odd mix of tech cabals and dragonriders and telepaths from over the sea. Wristwatches and spiritbound totems are common; plasma swords and extraplanar cities aren't. I kinda like it.
I guess the concept of internal realism is what I like. As shilsen said - it works in context.
So yes, I like realism. I'm fond of the march of technology, and I'll throw that into things in certain ways - my Dungeon Damage world is very much a world of advance, as (for example) steel weapons weren't around in the last big empire (Rome) or in any time before that, and magic is very strictly regimented by the understanding of the universe, so no teleporting via the Astral, no planar theory beyond Heaven/Middlearth/Hell, no explosions, and no flight without wings.
Or my scifi, where change is just as prevalent in the hypertech 51st century as it is today, and your phrel blaster is probably outdated tech the moment you lay hands on it.
Or my Twilight world, where things are Big and Old, the suns are sentient, and aerial continents change the climate in their shadow. It's logical beyond that, although tech levels in no way resemble those of our world; fallen cyberempires and demon invasions mean the current civilisation is an odd mix of tech cabals and dragonriders and telepaths from over the sea. Wristwatches and spiritbound totems are common; plasma swords and extraplanar cities aren't. I kinda like it.
I guess the concept of internal realism is what I like. As shilsen said - it works in context.