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How "Real" is your world?
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<blockquote data-quote="Jer" data-source="post: 8643013" data-attributes="member: 19857"><p>My current campaign world is as real as the setting of a typical action movie. The elements that the PCs interact with come into focus, the rest of it exists in a nebulous "things work about the way you expect them to work" state in the background. I work to make sure that the elements the PCs come in contact are consistent with the world we're building, but that's about the extent of it.</p><p></p><p>But that's mostly because of my players. They're only as interested in the world as a setting for adventures to take place in. If they were more interested in the world as a whole I'd spend more time on the background elements. (This is not a dig on my players - I love them all to death - but they are very much interested in their characters and in fighting bad guys and in coming up with world building elements that affect their own and other player's PCs, and not so much with just general worldbuilding or exploration. That's just not where their fun is.)</p></blockquote><p></p>
[QUOTE="Jer, post: 8643013, member: 19857"] My current campaign world is as real as the setting of a typical action movie. The elements that the PCs interact with come into focus, the rest of it exists in a nebulous "things work about the way you expect them to work" state in the background. I work to make sure that the elements the PCs come in contact are consistent with the world we're building, but that's about the extent of it. But that's mostly because of my players. They're only as interested in the world as a setting for adventures to take place in. If they were more interested in the world as a whole I'd spend more time on the background elements. (This is not a dig on my players - I love them all to death - but they are very much interested in their characters and in fighting bad guys and in coming up with world building elements that affect their own and other player's PCs, and not so much with just general worldbuilding or exploration. That's just not where their fun is.) [/QUOTE]
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