This is going to be subjective, and people are going to disagree from the very beginning about certain definitions, but I am curious how "real" you consider your campaign world to be. It doesn't matter if you use an official 5E setting, a legacy setting, a 3rd party setting or something you designed yourself. I am not really asking about the setting details but how real the world feel when you playing.
What I mean by "real" in this context covers a lot of ground, much of it nebulous. Things like: feeling lived in by whoever populates it; having an ecology even if it isn't a realistic one; same for an economy; does it have religions and cultures and political institutions that make sense in the context of the wider world. Like that.
To reiterate: I am not talking about "realism." I am not even talking about verisimilitude necessarily, although it is related. I am referring to the feeling that the world as a whole operates by rules beyond those that exist to serve it as a game or as a narrative.
What I mean by "real" in this context covers a lot of ground, much of it nebulous. Things like: feeling lived in by whoever populates it; having an ecology even if it isn't a realistic one; same for an economy; does it have religions and cultures and political institutions that make sense in the context of the wider world. Like that.
To reiterate: I am not talking about "realism." I am not even talking about verisimilitude necessarily, although it is related. I am referring to the feeling that the world as a whole operates by rules beyond those that exist to serve it as a game or as a narrative.