Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How "Real" is your world?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ancalagon" data-source="post: 8643805" data-attributes="member: 23"><p>My world building used to be quite detailed, but I've dialed it back a notch, as I realized that some of the work I was doing was well, wasted. But I agree with [USER=18]@Ruin Explorer[/USER] 's sentiments - it has to make some kind of sense to me. </p><p></p><p>I've seen too many campaign settings that have very cool elements that... just made no sense at all. A mighty city, and a very cool one to boot, on top of a cliff, in a desert, isolated from everyone else... what are they eating? Trade? but why would someone trade with them, they are out of the way and seemingly have no resources! This can be "fixed" with a bit of work, but it's disappointing that the work wasn't done by the creator of the setting.</p><p></p><p>And often the answers to these questions - especially when they have to be "special/fantastic" because a mundane answer wouldn't do it - can lead to adventure! So that city trade "desert silk", found in tunnels under the sand (sand worms are secreting it to stabilize tunnels, these small tunnels can be carefully dug up and the silk extracted). What if something goes wrong with this silk collection? That could be a great adventure seed.</p><p></p><p>That being said, there are some basic facts I like to "set in stone", that are probably particular to me, in case they come up later - and that's the weight of coins and the value (to answer the "we found 10 pounds of gold! ... how much is that?" questions), as well as the income/cost of living of one poor laborer, to use as a basis of comparison for pricing.</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 8643805, member: 23"] My world building used to be quite detailed, but I've dialed it back a notch, as I realized that some of the work I was doing was well, wasted. But I agree with [USER=18]@Ruin Explorer[/USER] 's sentiments - it has to make some kind of sense to me. I've seen too many campaign settings that have very cool elements that... just made no sense at all. A mighty city, and a very cool one to boot, on top of a cliff, in a desert, isolated from everyone else... what are they eating? Trade? but why would someone trade with them, they are out of the way and seemingly have no resources! This can be "fixed" with a bit of work, but it's disappointing that the work wasn't done by the creator of the setting. And often the answers to these questions - especially when they have to be "special/fantastic" because a mundane answer wouldn't do it - can lead to adventure! So that city trade "desert silk", found in tunnels under the sand (sand worms are secreting it to stabilize tunnels, these small tunnels can be carefully dug up and the silk extracted). What if something goes wrong with this silk collection? That could be a great adventure seed. That being said, there are some basic facts I like to "set in stone", that are probably particular to me, in case they come up later - and that's the weight of coins and the value (to answer the "we found 10 pounds of gold! ... how much is that?" questions), as well as the income/cost of living of one poor laborer, to use as a basis of comparison for pricing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How "Real" is your world?
Top