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How Sacrosanct Are Saving Throws?
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<blockquote data-quote="Lanefan" data-source="post: 8166675" data-attributes="member: 29398"><p>Agreed, except my answer there is not to streamline it but instead to split those 5 into maybe 8. Poison, for example, could and IMO should be split out from paralysis and-or death.</p><p></p><p>A complete re-working of the save matrix is on my to-do list. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>As for ability scores, I don't mind their giving a bonus (or a penalty!) where it makes sense e.g. high Con helping vs poison. There's going to be some places where it's an arbitrary distinction. For example should it be high Int, Wis or Cha that helps vs Charm effects - there's an argument for each and there's no doubt one of them should, so the designers or DM just have to pick one.</p><p></p><p>This is an interesting idea, though there'll be some messy bits: is a fireball, for example, counted as a spell or a physical threat for those caught in it?</p><p></p><p>For Thieves, I'd suggest their +2 bonus should come against poison, if for no other reason that it kills so many of them. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8166675, member: 29398"] Agreed, except my answer there is not to streamline it but instead to split those 5 into maybe 8. Poison, for example, could and IMO should be split out from paralysis and-or death. A complete re-working of the save matrix is on my to-do list. :) As for ability scores, I don't mind their giving a bonus (or a penalty!) where it makes sense e.g. high Con helping vs poison. There's going to be some places where it's an arbitrary distinction. For example should it be high Int, Wis or Cha that helps vs Charm effects - there's an argument for each and there's no doubt one of them should, so the designers or DM just have to pick one. This is an interesting idea, though there'll be some messy bits: is a fireball, for example, counted as a spell or a physical threat for those caught in it? For Thieves, I'd suggest their +2 bonus should come against poison, if for no other reason that it kills so many of them. :) [/QUOTE]
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How Sacrosanct Are Saving Throws?
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