GreatLemur
Explorer
Aw, man, I forgot to say that falling damage also needs to factor in size. A goblin should have a better chance of surviving a fall than an ogre, obviously.
Of course, there's also the conception of HP that includes "luck" or "dramatic importance" in the explanation, which kinda bothers my simulationist side, but if you're going with that version, then it would certainly apply to falling damage.
Well, the usual explanation of why hit points increase with experience seems to be that it represents defensinve combat capability--the capacity to turn what would otherwise be a fatal attack into a glancing blow--more than it represents actual, physical toughness. It seems to me that combat experience wouldn't really help you a lot if you fell off a cliff (although acrobatic experience might).Kraydak said:There are many ways to describe hp. Everyone I have ever encountered would apply to falling. What hp representation do you use?
Of course, there's also the conception of HP that includes "luck" or "dramatic importance" in the explanation, which kinda bothers my simulationist side, but if you're going with that version, then it would certainly apply to falling damage.