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How should feats work?
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<blockquote data-quote="Nullzone" data-source="post: 5504456" data-attributes="member: 97538"><p>I play World of Warcraft in addition to tabletop games and one thing the developers have said often is that if you do this, you're also robbing players of meaningful choices. If you bury mechanically interesting feats behind mundane-but-flavorful ones, then you're going to inevitably compel people to simply take the same feats all the time because they'll always want the mechanically interesting bonuses. Further, it leaves no incentive to diversify, as there's an inherent investment cost with incrementally tiered feats that leaves you wanting to keep pushing further down the same "tree" instead of getting the specific benefits you want and then perhaps flavoring up your character with some added skill bonuses or extra languages.</p><p></p><p>CharOp will always occur when there are numbers involved, because no matter how much you try to avoid or obfuscate it, there will always be a mathematically "best" option. As gamers are often intellectual people who strive to find the "best" option available to them in a given scenario, you inevitably end up with many characters looking identical. There's not a lot you can do about this without removing all the adjustable math and leaving the game to a random set of dice rolls.</p></blockquote><p></p>
[QUOTE="Nullzone, post: 5504456, member: 97538"] I play World of Warcraft in addition to tabletop games and one thing the developers have said often is that if you do this, you're also robbing players of meaningful choices. If you bury mechanically interesting feats behind mundane-but-flavorful ones, then you're going to inevitably compel people to simply take the same feats all the time because they'll always want the mechanically interesting bonuses. Further, it leaves no incentive to diversify, as there's an inherent investment cost with incrementally tiered feats that leaves you wanting to keep pushing further down the same "tree" instead of getting the specific benefits you want and then perhaps flavoring up your character with some added skill bonuses or extra languages. CharOp will always occur when there are numbers involved, because no matter how much you try to avoid or obfuscate it, there will always be a mathematically "best" option. As gamers are often intellectual people who strive to find the "best" option available to them in a given scenario, you inevitably end up with many characters looking identical. There's not a lot you can do about this without removing all the adjustable math and leaving the game to a random set of dice rolls. [/QUOTE]
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