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How should hit points be gained? [5E specific]
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<blockquote data-quote="doctorbadwolf" data-source="post: 9195431" data-attributes="member: 6704184"><p>Yeah probably, as well as increased ability to mitigate whole attacks and other damaging abilities, but still less of that than the current HP bloat. </p><p></p><p>Combine it with 0hp meaning death saves but not unconsciousness, and I think the game would be dramatically more fun at high levels. </p><p></p><p></p><p></p><p>Why would the PC have 9 HP? Why would the dragon do more damage than a lower level threat? </p><p></p><p>If you require that people write up an entire system in order to answer your hypothetical, put that in the OP. Otherwise, you’re going to get answers that only address one part of the system, and leave the necessary secondary changes undefined because they don’t matter for answering the question. </p><p></p><p>And if you’re going to shart on people’s answers to your thread with pointless nitpicking, then find someone else to bother. I replied to thread presented as a friendly hypothetical discussion under the assumption that that was the intention of the thread. </p><p></p><p>More HP at level 1, and less damage scaling. I assume that less damage scaling is assumed if someone is talking about dropping the HP scaling, since the two only exist to justify the other. </p><p></p><p>I’d be okay with both damage and HP having some very small scaling potential that can be earned in game, but new damage mitigation abilities are just flatly better than increased HP for the game, IMNHO.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9195431, member: 6704184"] Yeah probably, as well as increased ability to mitigate whole attacks and other damaging abilities, but still less of that than the current HP bloat. Combine it with 0hp meaning death saves but not unconsciousness, and I think the game would be dramatically more fun at high levels. Why would the PC have 9 HP? Why would the dragon do more damage than a lower level threat? If you require that people write up an entire system in order to answer your hypothetical, put that in the OP. Otherwise, you’re going to get answers that only address one part of the system, and leave the necessary secondary changes undefined because they don’t matter for answering the question. And if you’re going to shart on people’s answers to your thread with pointless nitpicking, then find someone else to bother. I replied to thread presented as a friendly hypothetical discussion under the assumption that that was the intention of the thread. More HP at level 1, and less damage scaling. I assume that less damage scaling is assumed if someone is talking about dropping the HP scaling, since the two only exist to justify the other. I’d be okay with both damage and HP having some very small scaling potential that can be earned in game, but new damage mitigation abilities are just flatly better than increased HP for the game, IMNHO. [/QUOTE]
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How should hit points be gained? [5E specific]
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