Lord Zardoz
Explorer
Near the beginning of my campaign, about a year ago, I managed to apply a plot hook. I am now in position to apply it. But there is a problem, which will shortly become apparent.
When running the Sunless Citidel, the players ended up in a fight where they essentially got TPK'd. This was not an unforseen difficulty. I am a very tactical DM, and I am not so good at keeping low level players alive. I chose to exploit this. I had the players show up before Hiddukel, the god of Lies, Greed, and Betrayal. I offered them a choice, they could be returned to life, but they would basically owe Hiddukel a favor, which could be called in at any time. The players agreed, and play resumed.
Now, I know what the favor that Hiddukel will want them to carry out is. The problem is that the group has since had one of the original players leave (moved / changed jobs), and the new player joined well after that deal was struck. His character does not really owe Hiddukel much of anything. He is not the one who struck a deal with an evil god and put his soul 'in hock' as collateral.
I do have the means to work something out given the backstory info I have for the character in question, but it is still something that his character will basically have to agree to, and there is no guarantee that he will do so. I am not sure I like my own idea very much, so here I am fishing for a better one.
Now, what do you suggest I do in game to get a more or less Good character to go along with a request handed to him and his friends in person by the god of Lies, Greed, and Betrayal?
Extra Details:
- This is a narrative problem, not a table problem.
- The player in question was never told about the original deal with Hiddukel. The whole thing ought to be a pretty fun surprise.
END COMMUNICATION
When running the Sunless Citidel, the players ended up in a fight where they essentially got TPK'd. This was not an unforseen difficulty. I am a very tactical DM, and I am not so good at keeping low level players alive. I chose to exploit this. I had the players show up before Hiddukel, the god of Lies, Greed, and Betrayal. I offered them a choice, they could be returned to life, but they would basically owe Hiddukel a favor, which could be called in at any time. The players agreed, and play resumed.
Now, I know what the favor that Hiddukel will want them to carry out is. The problem is that the group has since had one of the original players leave (moved / changed jobs), and the new player joined well after that deal was struck. His character does not really owe Hiddukel much of anything. He is not the one who struck a deal with an evil god and put his soul 'in hock' as collateral.
I do have the means to work something out given the backstory info I have for the character in question, but it is still something that his character will basically have to agree to, and there is no guarantee that he will do so. I am not sure I like my own idea very much, so here I am fishing for a better one.
Now, what do you suggest I do in game to get a more or less Good character to go along with a request handed to him and his friends in person by the god of Lies, Greed, and Betrayal?
Extra Details:
- This is a narrative problem, not a table problem.
- The player in question was never told about the original deal with Hiddukel. The whole thing ought to be a pretty fun surprise.
END COMMUNICATION
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