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General Tabletop Discussion
Character Builds & Optimization
How should I improve my Lore Bard/DS Sorcerer Spell list?
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<blockquote data-quote="WASDHammer" data-source="post: 8345976" data-attributes="member: 7030838"><p>Hey everyone.</p><p></p><p>First time playing Bard (College of Lore), so I've been leaning HEAVILY on this forum group for advice on build and playstyle. With that in mind, would love some feedback on my planned spell list. While I am only level 4 now, we expect to go to level 15 (maybe more but not guaranteed so want to successfully build to that milestone first).</p><p></p><p>For background, the DM is very much into resource management. He usually throws quite a few marathon fights per day at the group, to the extent that I have ALWAYS run out of both spells and BIs between LRs by the time the last fight rolls around. To help rectify my lack of action economy/durability when there are no spells slots/BIs left, I dipped a single level into DS Sorcerer for 1) added cantrip-level utility/damage that would scale, 2) Shield & Bless, and 3) Favored by the Gods (figured I would use it as a light Res (Con) for now).</p><p></p><p>The party consists of myself, a Divination Wizard, a FIghter/Warlock, a Paladin, a Monk, a Cleric, and a Soulknife Rogue, so party is pretty filled out, leaving me for the controller/buff/debuff role. With that in mind, how well am I filling that role? I naturally have a ton of concentration spells but want to balance with non-concentration usage as well. Feedback would be greatly appreciated.</p><p></p><p>Cantrip: (dmg) Firebolt, (buff/debuff) Guidance, Mind Sliver, Vicious Mockery, (utility) Light, Mage Hand, Message, Minor Illusion</p><p></p><p>Level 1: (buff/debuff) Bless, Bane, Faerie Fire, Shield (heal) Healing Word, (utility) Feather Fall</p><p></p><p>Level 2: (dmg) Spritual Weapon - Add Mag. Sec., (buff/debuff) Mirror Image, (utility) Invisibility, Misty Step</p><p></p><p>Level 3: (buff/debuff) Slow, Counterspell (Control) Hypnotic Pattern</p><p></p><p>Level 4: (buff/debuff) Polymorph, (utility) Dimension Door, Find Greater Steed</p><p></p><p>Level 5: (dmg) Animate Objects, Synaptic Static, (control) Hold Monster, Wall of Force</p><p></p><p>Level 6: (dmg) Disintegrate, (control) Mass Suggestion</p><p></p><p>Level 7: (utility) Simulacrum, (control) Force Cage</p><p></p><p>I have some questions in particular. Should I get more healing (for example swap Disintegrate for Heal)? Also, should I get a lower level non-concentration damage spell that scales or is Synaptic Static good enough? Should I keep a lower level control spell (Suggestion, Phanstasmal Force, Hold Person)? Lastly, do I really need Misty Step, Dimension Door, AND Find Greater Steed? I got MS with Fey Touched so that worked well, but now I feel like it all may be overkill.</p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="WASDHammer, post: 8345976, member: 7030838"] Hey everyone. First time playing Bard (College of Lore), so I've been leaning HEAVILY on this forum group for advice on build and playstyle. With that in mind, would love some feedback on my planned spell list. While I am only level 4 now, we expect to go to level 15 (maybe more but not guaranteed so want to successfully build to that milestone first). For background, the DM is very much into resource management. He usually throws quite a few marathon fights per day at the group, to the extent that I have ALWAYS run out of both spells and BIs between LRs by the time the last fight rolls around. To help rectify my lack of action economy/durability when there are no spells slots/BIs left, I dipped a single level into DS Sorcerer for 1) added cantrip-level utility/damage that would scale, 2) Shield & Bless, and 3) Favored by the Gods (figured I would use it as a light Res (Con) for now). The party consists of myself, a Divination Wizard, a FIghter/Warlock, a Paladin, a Monk, a Cleric, and a Soulknife Rogue, so party is pretty filled out, leaving me for the controller/buff/debuff role. With that in mind, how well am I filling that role? I naturally have a ton of concentration spells but want to balance with non-concentration usage as well. Feedback would be greatly appreciated. Cantrip: (dmg) Firebolt, (buff/debuff) Guidance, Mind Sliver, Vicious Mockery, (utility) Light, Mage Hand, Message, Minor Illusion Level 1: (buff/debuff) Bless, Bane, Faerie Fire, Shield (heal) Healing Word, (utility) Feather Fall Level 2: (dmg) Spritual Weapon - Add Mag. Sec., (buff/debuff) Mirror Image, (utility) Invisibility, Misty Step Level 3: (buff/debuff) Slow, Counterspell (Control) Hypnotic Pattern Level 4: (buff/debuff) Polymorph, (utility) Dimension Door, Find Greater Steed Level 5: (dmg) Animate Objects, Synaptic Static, (control) Hold Monster, Wall of Force Level 6: (dmg) Disintegrate, (control) Mass Suggestion Level 7: (utility) Simulacrum, (control) Force Cage I have some questions in particular. Should I get more healing (for example swap Disintegrate for Heal)? Also, should I get a lower level non-concentration damage spell that scales or is Synaptic Static good enough? Should I keep a lower level control spell (Suggestion, Phanstasmal Force, Hold Person)? Lastly, do I really need Misty Step, Dimension Door, AND Find Greater Steed? I got MS with Fey Touched so that worked well, but now I feel like it all may be overkill. Thanks! [/QUOTE]
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