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How Should Taunting Work?
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<blockquote data-quote="doctorbadwolf" data-source="post: 7583577" data-attributes="member: 6704184"><p>Nah. Taunting an enemy isn't something that should be only available to specialized fighters. And the thread is about how to resolve taunting as a general action, just like tripping someone, shoving them, etc. I'm genuinely not interested in "if you don't have an ability that specially makes you able to do it you can't" responses. </p><p></p><p></p><p></p><p>Nope. Just like shoving a creature as an action doesn't duplicate the Shield Master feat benefit, taunting a creature doesn't duplicate goading attack or compelled duel or the level 9 swashbuckler archetype feature. </p><p></p><p>This argument you're both making falls apart upon cursory inspection, simply because it's the equivalent of claiming that PCs shouldn't be able to use skills to gain advantage on an attack because there are class features and spells that give advantage on an attack, except even less sensible, because goading attack is done as part of an attack, and adds extra damage to the attack! </p><p></p><p>Action A: Make a skill check. if Successful, the target tries to reach you in order to attack you on it's turn, or has disadvantage on attacks on it's next turn unless they're against you, or whatever similar mechanical resolution. </p><p></p><p>Action B: Same as above, except you do it as part of one attack, as part of a class that gets multiple attacks per attack action, and get extra damage, and only spend the limited resource to use this feature if the attack succeeds. </p><p></p><p>Yeah, no. A doesn't duplicate B.</p><p></p><p>Edit: Even better! Picking Locks shouldn't be part of an ability check with a tool proficiency, because the knock spell exists! </p><p></p><p>Better excise the ability to use Perception to keep a watch, since it obviates the Alarm spell. Can't have that! </p><p></p><p>et cetera</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7583577, member: 6704184"] Nah. Taunting an enemy isn't something that should be only available to specialized fighters. And the thread is about how to resolve taunting as a general action, just like tripping someone, shoving them, etc. I'm genuinely not interested in "if you don't have an ability that specially makes you able to do it you can't" responses. Nope. Just like shoving a creature as an action doesn't duplicate the Shield Master feat benefit, taunting a creature doesn't duplicate goading attack or compelled duel or the level 9 swashbuckler archetype feature. This argument you're both making falls apart upon cursory inspection, simply because it's the equivalent of claiming that PCs shouldn't be able to use skills to gain advantage on an attack because there are class features and spells that give advantage on an attack, except even less sensible, because goading attack is done as part of an attack, and adds extra damage to the attack! Action A: Make a skill check. if Successful, the target tries to reach you in order to attack you on it's turn, or has disadvantage on attacks on it's next turn unless they're against you, or whatever similar mechanical resolution. Action B: Same as above, except you do it as part of one attack, as part of a class that gets multiple attacks per attack action, and get extra damage, and only spend the limited resource to use this feature if the attack succeeds. Yeah, no. A doesn't duplicate B. Edit: Even better! Picking Locks shouldn't be part of an ability check with a tool proficiency, because the knock spell exists! Better excise the ability to use Perception to keep a watch, since it obviates the Alarm spell. Can't have that! et cetera [/QUOTE]
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