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How Should Taunting Work?
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<blockquote data-quote="doctorbadwolf" data-source="post: 7584049" data-attributes="member: 6704184"><p>You're absolutely right! </p><p></p><p>Oh well, you and others in the thread have provided excellent thoughts on the subject, and I thank you! </p><p></p><p>I think Cha [Skill per description] vs higher or Passive Insight or Wisdom Save +10 (to account for monsters’ lack of skills), forcing disadvantage on attacks next turn that don’t include the taunter, works for me. At least as a playtest starting point.</p><p></p><p>my initial inclination is just to handle it via role playing, but in 5e tactical skill use is always an action unless it’s movement or part of a feature that specifies otherwise, so I’m fine with requiring the player to take the Taunt Action to do it. </p><p></p><p>A feat would be </p><p></p><p>+1 Cha</p><p></p><p>You can perform the Taunt Action as a Bonus Action on your turn. When you do so and succeed, in addition to the normal effects, the target must succeed on a Wisdom saving throw or be enraged. An enraged creature must try to move toward the object of its rage on its turn. If it takes damage as a result of this movement, it can repeat the saving throw with advantage. If it succeeds, it is no longer enraged, but it still has disadvantage on attack rolls that don’t include you until either it’s turn ends, or it successfully deals damage to you. </p><p></p><p>Obviously the the wording is a late night rough draft. I don’t have rules lawyers at my table, either, so I’m not that worried about it.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7584049, member: 6704184"] You're absolutely right! Oh well, you and others in the thread have provided excellent thoughts on the subject, and I thank you! I think Cha [Skill per description] vs higher or Passive Insight or Wisdom Save +10 (to account for monsters’ lack of skills), forcing disadvantage on attacks next turn that don’t include the taunter, works for me. At least as a playtest starting point. my initial inclination is just to handle it via role playing, but in 5e tactical skill use is always an action unless it’s movement or part of a feature that specifies otherwise, so I’m fine with requiring the player to take the Taunt Action to do it. A feat would be +1 Cha You can perform the Taunt Action as a Bonus Action on your turn. When you do so and succeed, in addition to the normal effects, the target must succeed on a Wisdom saving throw or be enraged. An enraged creature must try to move toward the object of its rage on its turn. If it takes damage as a result of this movement, it can repeat the saving throw with advantage. If it succeeds, it is no longer enraged, but it still has disadvantage on attack rolls that don’t include you until either it’s turn ends, or it successfully deals damage to you. Obviously the the wording is a late night rough draft. I don’t have rules lawyers at my table, either, so I’m not that worried about it. [/QUOTE]
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