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How Should Taunting Work?
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<blockquote data-quote="Ovinomancer" data-source="post: 7584498" data-attributes="member: 16814"><p>Largely the problem is that it's an annoyance that causes the target to ignore serious threats, like triggering damage effects and taking OAs, just to get at the annoyance. That doesn't happen IRL or in tropes, except as a special talent of a chatacter.</p><p></p><p>Taunting is one thing; getting an unengaged foe to target you sounds outstanding. But, if a simple social check can force a creature to willingly accept damage, that's a bit broken, especially considering the ways off-turn danage can be stacked to take advantage of it (off-turn sneak attack by the famaliar owner or rogue ally, BB, sentinel OAs, etc.). As proposed, the idea is overpowered for characters. Letting familiars do it for "free" is exceptionally broken.</p><p></p><p>If I were writing it, it would be: a CHA (Intimidate) check against contested WIS (Insight). A success causes the target to have to include you in the first attack or harmful effect it uses on its turn. If the target cannot reach you using its Move, the effect fails. If the target would take damage from terrain or ongoing effect, this effect fails. The target cannot be forced to take OAs. If no path exists without taking an OA, the effect fails.</p><p></p><p>Little clunky, needs a few more smoothing passes, but addresses the abuse points while allowing taunting. If you are unhappy with this, you need to be upfront that it's not a taunt you want, but an effect that forces creatures to accept your BB secondary and take OAs.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7584498, member: 16814"] Largely the problem is that it's an annoyance that causes the target to ignore serious threats, like triggering damage effects and taking OAs, just to get at the annoyance. That doesn't happen IRL or in tropes, except as a special talent of a chatacter. Taunting is one thing; getting an unengaged foe to target you sounds outstanding. But, if a simple social check can force a creature to willingly accept damage, that's a bit broken, especially considering the ways off-turn danage can be stacked to take advantage of it (off-turn sneak attack by the famaliar owner or rogue ally, BB, sentinel OAs, etc.). As proposed, the idea is overpowered for characters. Letting familiars do it for "free" is exceptionally broken. If I were writing it, it would be: a CHA (Intimidate) check against contested WIS (Insight). A success causes the target to have to include you in the first attack or harmful effect it uses on its turn. If the target cannot reach you using its Move, the effect fails. If the target would take damage from terrain or ongoing effect, this effect fails. The target cannot be forced to take OAs. If no path exists without taking an OA, the effect fails. Little clunky, needs a few more smoothing passes, but addresses the abuse points while allowing taunting. If you are unhappy with this, you need to be upfront that it's not a taunt you want, but an effect that forces creatures to accept your BB secondary and take OAs. [/QUOTE]
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