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How Should Taunting Work?
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<blockquote data-quote="Ovinomancer" data-source="post: 7584841" data-attributes="member: 16814"><p>Um, there's one post between the one I quoted and this one, and you're talking about disadvantage in that one, which is not a topic I broach, so... huh?</p><p></p><p></p><p>I was not aware that I had to provide only new to you ideas in my posts instead of my reasonings and suggestions. Yes, I lectured, but that's because that option is very badly balanced and has serious issues. Again, why am I required to discuss all of your options? Too be frank, I was viewing via app, which does not show poll options, and your OP does not discuss the other </p><p></p><p>You're confused by my post, or confused because I didn't engage the other option and quoted the last post you made that wasn't about disadvantage on the check (not imposing disadvantage).</p><p></p><p></p><p>Only if you think that it should incur OAs and BB secondaries. If you don't, then, no, no motivation necessarily assumed.</p><p></p><p>However, in your OP, you pretty clearly wanted the Ettin to suffer OAs and BB effects from the taunt attempt, so why you'd be upset I made the assumption you want the forced movement to incur OAs and BB effect is very, very weird. You clearly stated that was your intent in game. </p><p></p><p>Good, you've abandoned the forced movement ideas -- those were terrible. I also like using social skills to impose disadvantage on the next attack not including the taunter. That can much more easily be used on PCs as well without engendering player anger for taking control of their characters. This is a much more well rounded idea, and balanced for and against PCs. Against, really, though, as PCs are rarely awesome at WIS and it's trivial to have lots of minion bad guys spamming this at PCs. Although, that might mean they'll be a stealth stat tax and skill tax, as Insight becomes pretty important if it's used to defend against taunts.</p><p></p><p>Probably better to not have taunting be a general skill use thing. Go with your idea of making it a feat.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7584841, member: 16814"] Um, there's one post between the one I quoted and this one, and you're talking about disadvantage in that one, which is not a topic I broach, so... huh? I was not aware that I had to provide only new to you ideas in my posts instead of my reasonings and suggestions. Yes, I lectured, but that's because that option is very badly balanced and has serious issues. Again, why am I required to discuss all of your options? Too be frank, I was viewing via app, which does not show poll options, and your OP does not discuss the other You're confused by my post, or confused because I didn't engage the other option and quoted the last post you made that wasn't about disadvantage on the check (not imposing disadvantage). Only if you think that it should incur OAs and BB secondaries. If you don't, then, no, no motivation necessarily assumed. However, in your OP, you pretty clearly wanted the Ettin to suffer OAs and BB effects from the taunt attempt, so why you'd be upset I made the assumption you want the forced movement to incur OAs and BB effect is very, very weird. You clearly stated that was your intent in game. Good, you've abandoned the forced movement ideas -- those were terrible. I also like using social skills to impose disadvantage on the next attack not including the taunter. That can much more easily be used on PCs as well without engendering player anger for taking control of their characters. This is a much more well rounded idea, and balanced for and against PCs. Against, really, though, as PCs are rarely awesome at WIS and it's trivial to have lots of minion bad guys spamming this at PCs. Although, that might mean they'll be a stealth stat tax and skill tax, as Insight becomes pretty important if it's used to defend against taunts. Probably better to not have taunting be a general skill use thing. Go with your idea of making it a feat. [/QUOTE]
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