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General Tabletop Discussion
*Dungeons & Dragons
How Should Taunting Work?
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<blockquote data-quote="doctorbadwolf" data-source="post: 7584854" data-attributes="member: 6704184"><p>Right. I’m was just replying to an issue raised by his example, bc I found it interesting, and realized that any sub ability shouldn’t work on creature immune to charm or fear. </p><p></p><p>As for the concern over such an ability working on large, dangerous, creatures, I don’t really see an issue. If you want Legendary critters to be able to auto-ignore it (a bummer. If I’m playing Tasslehoff, the *point* is to be able to taunt ancient dragons and godlike entities), make it a save for the target, so they can use Legendary Resistence. Otherwise, a DM is always free o adjust DCs and apply adv/disadv, or even say the target is immune, for things like “duergar are notoriously unflappable” and “bulletes can’t even feel a wolf’s nip” and “the target is already enraged, and thus immune to such effects”, etc. </p><p></p><p> and I actually have come around to preferring the disadvantage option. Partly bc it makes it analogous to Trip/Disarm/Shove vs the Battle Master’s maneuvers. It takes an action, and all you do is that effect, where the specialist can do it as part of an attack, and gets an extra damage boost. </p><p></p><p></p><p></p><p>Yep, and honestly I don’t expect my buddy to accept any more house rules than we already have in that game. I’m more interested in seeing what folks think of the two main ways I saw to run it in my own games. I’ll run the ideas folks posited here by him, but if he doesn’t go for it, it’s no big deal.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7584854, member: 6704184"] Right. I’m was just replying to an issue raised by his example, bc I found it interesting, and realized that any sub ability shouldn’t work on creature immune to charm or fear. As for the concern over such an ability working on large, dangerous, creatures, I don’t really see an issue. If you want Legendary critters to be able to auto-ignore it (a bummer. If I’m playing Tasslehoff, the *point* is to be able to taunt ancient dragons and godlike entities), make it a save for the target, so they can use Legendary Resistence. Otherwise, a DM is always free o adjust DCs and apply adv/disadv, or even say the target is immune, for things like “duergar are notoriously unflappable” and “bulletes can’t even feel a wolf’s nip” and “the target is already enraged, and thus immune to such effects”, etc. and I actually have come around to preferring the disadvantage option. Partly bc it makes it analogous to Trip/Disarm/Shove vs the Battle Master’s maneuvers. It takes an action, and all you do is that effect, where the specialist can do it as part of an attack, and gets an extra damage boost. Yep, and honestly I don’t expect my buddy to accept any more house rules than we already have in that game. I’m more interested in seeing what folks think of the two main ways I saw to run it in my own games. I’ll run the ideas folks posited here by him, but if he doesn’t go for it, it’s no big deal. [/QUOTE]
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