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General Tabletop Discussion
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How should the Artificer be implemented in 1DnD?
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<blockquote data-quote="doctorbadwolf" data-source="post: 9027743" data-attributes="member: 6704184"><p>I’m building a witch, and gave it “vocations”, which give expertise in a couple tools and a secondary benefit like enhanced potion-making, crafting better Spellcasting focuses, making semi-magical cloaks that aren’t technically magical, or getting info from spirits about a person by reading their fortune. </p><p></p><p>My initial thought was that if I ended up needing to make an alchemist class, it would have the same feature with only a couple vocations in common, and instead have tinkers, smiths, etc. </p><p></p><p>Now I probably won’t unless they decide to not put artificer into the SRD. </p><p></p><p>But I night still give arti vocations, more infusions, and make spell storing item part of thier Spellcasting from level 1 (way toned down until higher levels), and put in infusions that give access to spells at the levels a full caster would get them, allowing the arti to “break” spell level progression bit by bit. (Like the UA warlock)</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9027743, member: 6704184"] I’m building a witch, and gave it “vocations”, which give expertise in a couple tools and a secondary benefit like enhanced potion-making, crafting better Spellcasting focuses, making semi-magical cloaks that aren’t technically magical, or getting info from spirits about a person by reading their fortune. My initial thought was that if I ended up needing to make an alchemist class, it would have the same feature with only a couple vocations in common, and instead have tinkers, smiths, etc. Now I probably won’t unless they decide to not put artificer into the SRD. But I night still give arti vocations, more infusions, and make spell storing item part of thier Spellcasting from level 1 (way toned down until higher levels), and put in infusions that give access to spells at the levels a full caster would get them, allowing the arti to “break” spell level progression bit by bit. (Like the UA warlock) [/QUOTE]
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How should the Artificer be implemented in 1DnD?
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