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General Tabletop Discussion
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How should the Artificer be implemented in 1DnD?
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<blockquote data-quote="Marandahir" data-source="post: 9036848" data-attributes="member: 6803643"><p>It is missing out VASTLY on subclass count, though. And there's so much more that can be done with it. But it would need an update if they want to update it in such a way that plays nicer with the other revised classes.</p><p></p><p></p><p>My issue with this is that Artificers are more than ANY other class defined as EXPERTS. They are artisans, craftspeople, creators, inventors, skillful, tool-makers and tool-utilizers and tool-improvers. Move them more into the Mage category and they step all over the Wizard. And the Sorcerer, for that matter too, with the whole inventive creativity flexibility stuff. I know we have an Arcane Expert already, but Bards and Artificers occupy VERY different design spaces.</p><p></p><p>I also think that as Experts who dabble in spellcasting, they can dabble in martial arts too, as needed by their subclass, fulfilling the Swordmage concepts quite nicely as well as other Battlemage Arcane Half-caster concepts quite eloquently. What is a weapon but another tool to be infused or enhanced? I'm not sure what I'd give the story of an Arcane Half-caster Half-Warrior if not the story of the Artificer (without already being the story of Bladelocks, Valour-Bards, Sword-Bards, Bladesingers, nor Eldritch Knights).</p><p></p><p>If you asked me what would a Ranger be if it was Arcane? I'd tell you an Artificer.</p></blockquote><p></p>
[QUOTE="Marandahir, post: 9036848, member: 6803643"] It is missing out VASTLY on subclass count, though. And there's so much more that can be done with it. But it would need an update if they want to update it in such a way that plays nicer with the other revised classes. My issue with this is that Artificers are more than ANY other class defined as EXPERTS. They are artisans, craftspeople, creators, inventors, skillful, tool-makers and tool-utilizers and tool-improvers. Move them more into the Mage category and they step all over the Wizard. And the Sorcerer, for that matter too, with the whole inventive creativity flexibility stuff. I know we have an Arcane Expert already, but Bards and Artificers occupy VERY different design spaces. I also think that as Experts who dabble in spellcasting, they can dabble in martial arts too, as needed by their subclass, fulfilling the Swordmage concepts quite nicely as well as other Battlemage Arcane Half-caster concepts quite eloquently. What is a weapon but another tool to be infused or enhanced? I'm not sure what I'd give the story of an Arcane Half-caster Half-Warrior if not the story of the Artificer (without already being the story of Bladelocks, Valour-Bards, Sword-Bards, Bladesingers, nor Eldritch Knights). If you asked me what would a Ranger be if it was Arcane? I'd tell you an Artificer. [/QUOTE]
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How should the Artificer be implemented in 1DnD?
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