Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How should the Blood Hunter be implemented in 1DnD?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 8926295" data-attributes="member: 87792"><p>Honestly? The bloodhunter should probably be either a subclass or a collection of them. There are multiple themes and I don't think they tie together necessarily or even well and because there are so many different subsystems it's a very faffy class.</p><ul> <li data-xf-list-type="ul">A spell-less "fighter light" chassis with some magical power to augment themselves and no heavy armour.</li> <li data-xf-list-type="ul">Quasi-magic to manipulate blood. </li> <li data-xf-list-type="ul">And a elemental effect to keep the damage high that doesn't seem to tie to literally anything else the class is trying to do</li> <li data-xf-list-type="ul">"I'm a real monster. And not just a blood-bender. Graah"</li> <li data-xf-list-type="ul">I can use blood to track and hunt (brand of castigation, grim psychometry, brand of tethering).</li> </ul><p>Personally I find points 2 and 3 slightly undercut each other and make for a muddier class and one with much smaller niches because you've got to do both. The closest to a "generic" bloodhunter is the ghost hunter. And if you need to reassemble it there's always multiclassing.</p><p></p><p>So what would I do? Simple - I'd break down the class and spread it around into places where it fits better. First I think the elemental damage is almost redundant and undercuts the theme. Second the subclasses all fit well in other classes.</p><ul> <li data-xf-list-type="ul">Order of the Lycan? Let's transform to become a melee monster. Barbarian of course and it even has the right number of skills and the right armour proficiency. I think Beast covers this (possibly with the addition of enhanced senses). And barbarian is a strongly overlapping base especially if the blood curses are getting in the way.</li> <li data-xf-list-type="ul">Order of the Mutant? A drug fuelled ability that needs to be recovered from? How is this not a rage? And there's again nothing tying this half to the blood curses; it's two almost entirely different things.</li> <li data-xf-list-type="ul">Order of the Profane Soul? The Blood Magic expert that already is half warlock? You come in from the other side; blood magic as hex variants become a warlock pact boon (the Warlock is already a de facto partial caster and you can't tell me blood hexes plus eldritch blast aren't evocative). Call it the Blood Cage or something and play up the ability to find people for both good and ill while the main ability is hex-variants that cost hit points.</li> <li data-xf-list-type="ul">Order of the Ghost Hunter? A class that hunts a specific type of enemy? And that uses more magic than the average blood hunter? I mean what sort of class is sometimes called a Hunter and has Favoured Enemies? And uses often-coincidental magic? We've a ranger here, with the subclass upgrading Hunter's Mark to do things with blood.</li> <li data-xf-list-type="ul">"Vanilla" Blood Hunter? A physical-type with the ability to manipulate blood and no spell list. I'm not sure whether this is a death knight fighter or a dark monk subclass.</li> </ul><p></p><p>And then I'd possibly amp up the subclasses in ways I couldn't because they are all tied to such a "bitty" class. I mean Order of the Mutant's subsequent Path of the Mutant I'd probably then pull shenanigans with, allowing them to use finesse weapons with Int - and to swap their Int and Str when raging for a Dr. Jekyll/Mr. Hyde effect.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8926295, member: 87792"] Honestly? The bloodhunter should probably be either a subclass or a collection of them. There are multiple themes and I don't think they tie together necessarily or even well and because there are so many different subsystems it's a very faffy class. [LIST] [*]A spell-less "fighter light" chassis with some magical power to augment themselves and no heavy armour. [*]Quasi-magic to manipulate blood. [*]And a elemental effect to keep the damage high that doesn't seem to tie to literally anything else the class is trying to do [*]"I'm a real monster. And not just a blood-bender. Graah" [*]I can use blood to track and hunt (brand of castigation, grim psychometry, brand of tethering). [/LIST] Personally I find points 2 and 3 slightly undercut each other and make for a muddier class and one with much smaller niches because you've got to do both. The closest to a "generic" bloodhunter is the ghost hunter. And if you need to reassemble it there's always multiclassing. So what would I do? Simple - I'd break down the class and spread it around into places where it fits better. First I think the elemental damage is almost redundant and undercuts the theme. Second the subclasses all fit well in other classes. [LIST] [*]Order of the Lycan? Let's transform to become a melee monster. Barbarian of course and it even has the right number of skills and the right armour proficiency. I think Beast covers this (possibly with the addition of enhanced senses). And barbarian is a strongly overlapping base especially if the blood curses are getting in the way. [*]Order of the Mutant? A drug fuelled ability that needs to be recovered from? How is this not a rage? And there's again nothing tying this half to the blood curses; it's two almost entirely different things. [*]Order of the Profane Soul? The Blood Magic expert that already is half warlock? You come in from the other side; blood magic as hex variants become a warlock pact boon (the Warlock is already a de facto partial caster and you can't tell me blood hexes plus eldritch blast aren't evocative). Call it the Blood Cage or something and play up the ability to find people for both good and ill while the main ability is hex-variants that cost hit points. [*]Order of the Ghost Hunter? A class that hunts a specific type of enemy? And that uses more magic than the average blood hunter? I mean what sort of class is sometimes called a Hunter and has Favoured Enemies? And uses often-coincidental magic? We've a ranger here, with the subclass upgrading Hunter's Mark to do things with blood. [*]"Vanilla" Blood Hunter? A physical-type with the ability to manipulate blood and no spell list. I'm not sure whether this is a death knight fighter or a dark monk subclass. [/LIST] And then I'd possibly amp up the subclasses in ways I couldn't because they are all tied to such a "bitty" class. I mean Order of the Mutant's subsequent Path of the Mutant I'd probably then pull shenanigans with, allowing them to use finesse weapons with Int - and to swap their Int and Str when raging for a Dr. Jekyll/Mr. Hyde effect. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How should the Blood Hunter be implemented in 1DnD?
Top