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How should the Psion/Mystic be implemented in 1DnD?
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<blockquote data-quote="Mirrorrorrim" data-source="post: 8991704" data-attributes="member: 7040132"><p>OK... Hear me out... First, is my hot take, I don't believe Psionics would need to exist in the story of D&D except that it has a history and some people love the concept. It exists because there are people who prefer it over the Alt-Vancian style of magic. It is essentially an entire alternate magic system that wants to replicate the D&D Alt-Vancian magic system, but in a way that feels different for those who like that kind of magic system. Why have 2 versions of Charm Person? We don't want to be the same as Charm Person, so we rename it something psuedoscientifically cool, tweak it, and say it is different. Do psionics lovers really want D&D magic spells to be reskinned and renamed or do they really want a system that does most everything Magic does, but different? Does shoehorning it into the existing Alt-Vancian magic system really give psionics lovers what they want? Which I believe at its core is a robust power point system with Psionic Combat Modes, just more balanced than the old days.</p><p></p><p>It deserves to exist in a system that centers around it, and D&D Alt-Vancian is not that system, no matter how many iterations it has been recreated (and all of them have been different.) Ideally, it is not core and deserves an entire sourcebook dedicated to how it fits into a universe, from the using power points, to imbued Items, to the Monsters that use it.</p><p></p><p>That said, there is a market for it, and if done well, people will buy it. I can see a "spell-point Sorcerer" chassis, sure. That is an obvious option, even if you allow different ability scores for power use. Use can use a variant of Metamagic to alter it on the fly. It really is the best way, in my opinion.</p><p></p><p>But I like theorycrafting, so here is an alternate idea:</p><ol> <li data-xf-list-type="ol">A spellpoint Psion that uses a variant of the Warlock chassis which is a half-caster, with "Talent" options that take the place of "Invocations."</li> <li data-xf-list-type="ol">They can choose their mental ability score, which determines their Discipline subclass which changes the Psion's complete tone. We don't want it to rely on MAD.</li> <li data-xf-list-type="ol">Have a Talent (spell) list for early levels, and Talents can unlock more powerful Powers.</li> <li data-xf-list-type="ol">Talents can unlock options that make melee or ranged better. That way the Mystic can opt into the paths they want to take.</li> <li data-xf-list-type="ol">Perhaps rather than Tome, Blade, or Chain, they choose Psicrystal (caster buff), Mindblade (weapon buff), or Astral Construct (pet buff)</li> </ol><p>.... actually... I kinda like that. Maybe I need to rethink my position after all.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 8991704, member: 7040132"] OK... Hear me out... First, is my hot take, I don't believe Psionics would need to exist in the story of D&D except that it has a history and some people love the concept. It exists because there are people who prefer it over the Alt-Vancian style of magic. It is essentially an entire alternate magic system that wants to replicate the D&D Alt-Vancian magic system, but in a way that feels different for those who like that kind of magic system. Why have 2 versions of Charm Person? We don't want to be the same as Charm Person, so we rename it something psuedoscientifically cool, tweak it, and say it is different. Do psionics lovers really want D&D magic spells to be reskinned and renamed or do they really want a system that does most everything Magic does, but different? Does shoehorning it into the existing Alt-Vancian magic system really give psionics lovers what they want? Which I believe at its core is a robust power point system with Psionic Combat Modes, just more balanced than the old days. It deserves to exist in a system that centers around it, and D&D Alt-Vancian is not that system, no matter how many iterations it has been recreated (and all of them have been different.) Ideally, it is not core and deserves an entire sourcebook dedicated to how it fits into a universe, from the using power points, to imbued Items, to the Monsters that use it. That said, there is a market for it, and if done well, people will buy it. I can see a "spell-point Sorcerer" chassis, sure. That is an obvious option, even if you allow different ability scores for power use. Use can use a variant of Metamagic to alter it on the fly. It really is the best way, in my opinion. But I like theorycrafting, so here is an alternate idea: [LIST=1] [*]A spellpoint Psion that uses a variant of the Warlock chassis which is a half-caster, with "Talent" options that take the place of "Invocations." [*]They can choose their mental ability score, which determines their Discipline subclass which changes the Psion's complete tone. We don't want it to rely on MAD. [*]Have a Talent (spell) list for early levels, and Talents can unlock more powerful Powers. [*]Talents can unlock options that make melee or ranged better. That way the Mystic can opt into the paths they want to take. [*]Perhaps rather than Tome, Blade, or Chain, they choose Psicrystal (caster buff), Mindblade (weapon buff), or Astral Construct (pet buff) [/LIST] .... actually... I kinda like that. Maybe I need to rethink my position after all. [/QUOTE]
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