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*TTRPGs General
How stereotypical is Weapon Specialization at 4th?
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<blockquote data-quote="Norfleet" data-source="post: 1109843" data-attributes="member: 11581"><p>You can strongly discourage this tendency by inducing characters to regularly change up on their weapons: This is best done early on in their careers: When characters are using normal weapons with no magical goodies whatsoever, sunder. Do it constantly, but always leave plenty of weapons lying around for the characters that use weapons to use...of many different types. Since the weapons are all cheap "normal" weapons anyway, it's not unreasonable for someone to sunder them, as he certainly won't care for them as loot, and the player won't be really upset, since it's not like it was valuable.</p><p></p><p>However, it does transmit the valuable message that characters should not so quickly become married to a specific weapon type, since they frequently use many different weapons.</p><p></p><p>Other techniques to encourage this include the insertion of enemies and tactical situations where different weapons are clearly more effective. Do all of this before a player ever starts going along the focus/spec path: The player can't feel as if you're deliberately trying to screw him over if you're not destroying things which are worthwhile, or consistently rendering his feat choices useless. Instead, he'll simply be discouraged from taking the feats in the first place, since it'll now be a preexisting condition.</p><p></p><p>The key to properly screwing players over is to start doing it before it would actually screw them over. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Norfleet, post: 1109843, member: 11581"] You can strongly discourage this tendency by inducing characters to regularly change up on their weapons: This is best done early on in their careers: When characters are using normal weapons with no magical goodies whatsoever, sunder. Do it constantly, but always leave plenty of weapons lying around for the characters that use weapons to use...of many different types. Since the weapons are all cheap "normal" weapons anyway, it's not unreasonable for someone to sunder them, as he certainly won't care for them as loot, and the player won't be really upset, since it's not like it was valuable. However, it does transmit the valuable message that characters should not so quickly become married to a specific weapon type, since they frequently use many different weapons. Other techniques to encourage this include the insertion of enemies and tactical situations where different weapons are clearly more effective. Do all of this before a player ever starts going along the focus/spec path: The player can't feel as if you're deliberately trying to screw him over if you're not destroying things which are worthwhile, or consistently rendering his feat choices useless. Instead, he'll simply be discouraged from taking the feats in the first place, since it'll now be a preexisting condition. The key to properly screwing players over is to start doing it before it would actually screw them over. :) [/QUOTE]
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How stereotypical is Weapon Specialization at 4th?
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