Glade Riven
Adventurer
I, personally, hold players to the rules while I (as DM) cheat, cheat, and cheat. This is for several reasons:
- Paper Management: One of the flaws of 3.5 is that it was encouraged by WOTC & 3rd party publishers to stat everything. Most of that information is not necessary in 90% of the circumstances. If I don't need that information, I don't copy it out of the books.
- Battle Management: While I run a Pathfinder campaign, I've picked up a few things from 4e. I use minions, terrain, multi-room combat zones, and encourage my players to try to do crazy things because sometimes crazy works. What I do that isn't 4e is vary the amount of HP my baddies have depending on how the fight is going.
- Game fluidity: If a rule or having to look up a rule slows down gameplay, I'll houserule and say "we'll look it up later". Mainly, this is to keep things moving as some of my players have really short attention spans.
- Skill Checks: The skill check examples in the books seem fairly arbitrary, so I use my own fairly arbitrary process that scales with what I want them to know and the skill rankings + roll.