How strong to battle the Gods?

NuSair

Explorer
In my campaign I am having the players go up against the Giants of Norse legend. I am not talking about those cream puffs in the monster manuals, but these are giants that rivaled and fought the Norse Gods.

I was looking for ideas on how to develop them. The story is pretty much set, but not quite sure how I want to handle the giants numbers wise and came here for ideas, thoughts and suggestions.
 

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In my campaign I am having the players go up against the Giants of Norse legend. I am not talking about those cream puffs in the monster manuals, but these are giants that rivaled and fought the Norse Gods.

I was looking for ideas on how to develop them. The story is pretty much set, but not quite sure how I want to handle the giants numbers wise and came here for ideas, thoughts and suggestions.


I would check out the 3rd Ed Deities & Demigods (Norse chapter), you can use the god's stats to compare/extrapolate.
 

I would check out the 3rd Ed Deities & Demigods (Norse chapter), you can use the god's stats to compare/extrapolate.

Thanks for the tip... I finally got a chance to check it out, and there is even an example of the frost/fire giants in there (in the text they say the giants can be divine rank 0 to 5). In the examples, they are rank 0. Frost giants are level 20 barbarians and the Fire giants are level 20 fighters.

But looking at their stats, as a level 20 barbarian, the Frost giants attacks are Atk +22/+17/+12 melee (2d8+9/19–20/×3, Huge masterwork greataxe); or 11/+6/+1 ranged (2d6+9 rock).

Those numbers seem kind of low, considering a level 20 Barbarian is +20/+15/+10/+5 and their strength is list at 29.

So, I think I'll be reworking them, and using what they list in the book as a guideline.

Thanks again for the idea.
 

So, this is what I starting out with (adopted from here http://www.d20srd.org/srd/monsters/giant.htm ):


  • +18 Strength -2 Dexterity +10 Constitution, +4 Wisdom.
  • Large size. -1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
  • Space/Reach: 10 feet/10 feet.
  • A frost giant’s base land speed is 40 feet.
  • low-light vision.
  • Racial Hit Dice: A frost giant begins with fourteen levels of giant, which provide 14d8 Hit Dice, a base attack bonus of +10, and base saving throw bonuses of Fort +9, Ref +4, and Will +4.
  • Racial Skills: A frost giant’s giant levels give it skill points equal to 17 × (2 + Int modifier). Its class skills are Climb, Hide, Listen, and Spot.
  • Racial Feats: A frost giant’s giant levels give it five feats.
  • +9 natural armor bonus.


Starting with a 32 point buy system.... going to start with a cleric and for fun, make her level 13.

Str 14
Dex 10
Con 16
Int 10
Wis 16
Cha 10

so, after racial mods, we're looking at:


Str 32
Dex 8
Con 26
Int 10
Wis 20
Cha 10



HD: 14d8 + 13d8 (essentially a 27th level character)
BAB: +19/+13/+7/+1
Saves: Fort 17 (25) Reflex 8 (8) Will 9 (14) base (with stats)


Where should I put the stat bonuses? all into Wis? Feats? Also, being 27th level, she would qualify for epic feats.
 

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