How "Table-Top" is Your Game?

mistergone said:
How much do gridmaps, hexmaps, minis, terrain, and scenery come into play in your games? What do you use, if anything? Just a gridmap and dry-erase markers? Does every player have a mini? Just use extra dice? Counters? Do you use them all the time, or rarely, say only for the big battles? Is it an added plus or an extra burden to lug all that gear around? Or do you just hate anything outside of your imagination? I wanna know. :)
Very table-top - has been for years. We use two gridmaps with markers, there's a mini for each PC, and monsters are noted by different coloured d6's (6 white, 6 red, 6 green, and 6 blue).

The gridmaps are used for 99.9% of the battles.

It's definitely an added plus - I don't lug anything around; all gaming occurs at my house.
 

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We were always table-top. Pre-3rd edition I'd use graph paper and pencil to map rooms and show distances and relative position of characters/NPC to the players. We never used counters or minis.

Now, post-3rd edition I use a Chessex Battle-Map, minis, counters, and graph paper, and dry-erase markers. I try to use them only when absolutely necessary, and let my player's imaginations do the work the rest of the time.
 

We use a home made table, which is basically a load of MDF painted white and with a grid drawn on it. Then there is a layer of toughened glass over the top. We find it works really well. We use dry erase markers to draw on it.

For counters I make my own by scanning in pictures from the various monster manuals and printing them out on card and covering them with sticky back plastic. I get most of the NPC's from the WoC website NPC/PC pictures
 

We sit in a living room around a largish coffee table. A love seat on one end couch along the long side and usually 2 people in kitchen chairs opposite the couch. I, the GM, have a corner of the couch I use and one end of the table for my gear and everyone else gathers around.

I use a 1 inch marked tablet for display probably 3 X 4.5 ft and draw on it with colored grease pencils. I use a mdm size dry erase board for initiavive and tracking other info. I use typed up encounters as scratch paper for the NPC's

We use painted minis for the Characters in fact one player painted everyone up minis to use. I use Creature counters or unpainted minis for most normal NPC's and painted minis for major bad guys. Makes seeing everything on the board easier. The pad gives us a large surface for rollling dice and such. Some nights it i all set up but we don't even use it since we are Role playing and not having encounters. I don't use the map except for fights.

I also keep several generic maps at hand . If I draw an inn for an encounter I hang on to it I have about 3 mountain passes and 6-7 plains/roads maps already made. Also the Characters home base is mapped out for the occasinal enounter there. It also lets them decorate as they want.

Later
 

MerricB said:
I use miniatures on very rare occasions. When I do, we use the grid out of the back of the DMG (or from the Adventure game) and I use glass beads and/or pens to indicate the walls.
Cheers!

Now that is just funny to me since you are putting so much hard work into the new D&D mini stuff. :)
 

We have several large chessex grid maps and a collection of dry erase markers. ;)

On the fly during the game, I like to draw in an assortment of reasonably well-detailed interior furnishings and garnishings for most every room/area (tables, chairs, bushes, etc), using one or more colored markers, adding more rooms/areas as the group explores further.

The main reason I do this is because I think adding a visual aspect to the game cuts down on the occasional confusion you have when making verbal descriptions about locations and positions.

We occasionally pull out the backup maps when the group moves between levels (or scenes) so that we can go back and reuse a previous area/level map if we need to.

Sometimes, I take a battlemap and predraw a major room/area before the game. For example I prepared a super-detailed/fancy 3-D drawing of the Sea Ghost for the Sinister Secret of Saltmarsh module not too long ago, with grid squares for every deck shown on one map, and some extra artistic flourishes to make the ship look realistic, which really added some fun to the game (and we re-used the ship map for several sessions and battles).

Every player has a miniature to represent his own character, and for a longer campaign they usually pick out and paint some nearly perfect representations to add realism. Most of us have a collection of miniatures, and one player has a humongous collection, so between all of us, we can usually find a monster figure on-the-fly during the game to represent whatever encounter comes along. I've also started the habit of emailing the one player ahead of time to make sure he brings a few key figures (adding a few red herring monster requests to scare the bejeezus out of him :D ).

We draw out a map and place figures for scenes where combat is likely. Occasionally for things such as a tavern scene, we draw it out and place figures there too (you can artificially create instant tension by setting out the scene in miniatures, because the players automatically go into panic mode LOL). When the group is in a dungeon-type area, we position/move figures around a map almost exclusively. And to be more specific, in the dungeon it's normally not round-by-round figure movement; the players verbally describe what they're doing, and just whip the party figurines around to reflect a major change in position, so that if combat breaks out we have a general sense of where everyone is standing.

We do occasionally use six-sided dice to represent huge crowds of people or monsters. The advantage of using dice is that since we have a wide variety of colors and each die is labeled with numbers/dots, so that way it's possible for us to keep track of the location of specific people/critters if we need to.

It is a problem for the player with the largest miniature collection to carry/lug all that lead weight around, plus books. So he usually only brings two toolboxes full (which I would guess is about 50-75 miniatures of various sizes), and one or two other people will bring maybe a dozen extra figures.

Now, this is not to say that we are totally reliant upon all this map stuff, or that we think it's necessary at all. There are plenty of sessions where we never need to pull any of this visual gear out. In fact, we often do so much interactive/conversational roleplaying that the miniature battles are a rare breed. We're the type of group that can spend a whole night roleplaying out the details of a walking tour and shopping spree around an interesting town full of NPCs (the players verbally roleplaying their scouting of an inn with a room they like, or hunting down the right personal clothing items including the perfect style wolf-fur mittens, etc, LOL). The point is, your group can be the type that puts emphasis on using their imaginations for some things and still resort to miniatures for other situations.

As far as chits/counters go, we've never used them. Sure, they're everywhere now (modules, dragon mag, dungeon mag, claudio pozas cool chits, etc), but they just haven't caught on with our group. I think the reason is probably that the players definately enjoy using miniatures for themselves (because it's fun for them to pick out the perfect one, and to paint it), and if we put a "flat" giant next to a taller 3-D lead/plastic adventurer, it's just won't have the same visual/emotional impact on the players as placing a towering lead figurine of a giant on the table that dwarfs their characters. So basically it's the "flatness" of the chits/counters that turns us off. The players enjoy seeing those bad-ass monster figures looming over their own just as much as the DM, because it's more exciting for them to defeat something that looks so cool and intimidating. :)

:cool:
 
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heya, mistergone!
Our group seldom uses minis or grids (only for rare big battles) - much to my disappointment.
I'm very visual, and it helps me envision the scene, instead of just incomplete, vague descriptions.

It does/would slow down the game, and it would/does require them to be dragged along.
Plus, the downside of minis & grids is the time it takes to draw it and/or set it up when the battle comes.
Either that, or the DM must prepare it ahead of time, and I've never played with a DM that did that.
 

You know what works great. Take your MM and scan in the picture of the monster and crop it to get the picture. Using MS photo editor copy and paste it into an MSWord document then go back and using the Image drop down select rotate. In the resulting window click on the mirror radio button. The mirror image is then shown. Using the rotate button turn the picture upside down and then copy and paste that into the Word document above the first picture. The resulting image can be sized to fit on a 1” grid. Folding the image in half you have a stand up figure that actually looks like the foe that they are fighting. It works great. Table top is great.
 

If the players request it (very rare!) we haul out a HEXboard (no damn squares here!) and minis, but most of the time the table is where we keep the munchies.

Overall we are a Lounging Group -- pillows, floor, some chairs (no couch here, due to space limitations -- bookshelves take priority).

We are just as happy to stay away from wargaming, as opposed to rpgs. ;)
 

reapersaurus said:
It does/would slow down the game

Actually, my experience is just the opposite. In 3e, we've found minis speed up combat. Dealing with the minis takes less time than fumbling aroudn with all the questions/answer back and forth between players and DM as they try to figure out what to do in the round. No more, "Exactly where is everybody? and "How far is the ogre from me?" stuff, which in aggregate takes up more time than you might think.

With the minis, all that information is available to the players at a glance.
 

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