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How the heck do you use the Chase rules in the DMG?
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<blockquote data-quote="Tony Vargas" data-source="post: 6735767" data-attributes="member: 996"><p>That's what it looks like, at the bottom of the round, too, it seem.</p><p></p><p>It ends the chase, because the pursuers don't know where to go to continue it. Searching or tracking might work, but presumably, would use different mechanics. Or you could assume that the pursuers just don't know where to search for the quarry or their tracks.</p><p></p><p></p><p>Also, the DEX check could represent hiding, especially if the quarry is slower than the pursuer, but it could also represent pulling ahead far enough that the pursuer loses sight of faster quarry and cannot tell where they went.</p><p></p><p>The text you quoted doesn't specify a group check, so if 'the quarry' is a number of individuals you have some options. You could make it a group check - they stick together, help eachother, and either all escape or all get caught. Or, you could let them 'scatter' - any that succeed escape while the remainder are still pursued. Or, if they stick together, you could require all of them to succeed in order for any to escape.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6735767, member: 996"] That's what it looks like, at the bottom of the round, too, it seem. It ends the chase, because the pursuers don't know where to go to continue it. Searching or tracking might work, but presumably, would use different mechanics. Or you could assume that the pursuers just don't know where to search for the quarry or their tracks. Also, the DEX check could represent hiding, especially if the quarry is slower than the pursuer, but it could also represent pulling ahead far enough that the pursuer loses sight of faster quarry and cannot tell where they went. The text you quoted doesn't specify a group check, so if 'the quarry' is a number of individuals you have some options. You could make it a group check - they stick together, help eachother, and either all escape or all get caught. Or, you could let them 'scatter' - any that succeed escape while the remainder are still pursued. Or, if they stick together, you could require all of them to succeed in order for any to escape. [/QUOTE]
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How the heck do you use the Chase rules in the DMG?
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