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How the heck do you use the Chase rules in the DMG?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6736357" data-attributes="member: 6787650"><p>I've only used the Chase rules once, and all I did was grab the DMG and roll a couple of times on the chart as needed. My takeaway is that the timespans are all wrong--too much happens every six seconds. If a chase came up again, I would run it as follows:</p><p></p><p>1.) If one party is faster than the other, don't roll. The faster party wins unless something really crazy happens. Exception: if the whole chase is taking place in difficult terrain (e.g. crowded streets), do roll.</p><p></p><p>2.) Roll once per round in a dense urban environment, once per minute in any other urban environment or dense wilderness, and once every five minutes in sparse wilderness.</p><p></p><p>3.) Pursuer makes a morale check (Wisdom save by default, unless you've given the enemy a specific Morale stat; DC 15 for someone who stole your wallet, DC 20 for someone who stole someone else's wallet, DC 5 for someone who stole your life savings or physically assaulted a loved one) every five minutes to continue the chase. PCs can choose to auto-pass or auto-fail if they want.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6736357, member: 6787650"] I've only used the Chase rules once, and all I did was grab the DMG and roll a couple of times on the chart as needed. My takeaway is that the timespans are all wrong--too much happens every six seconds. If a chase came up again, I would run it as follows: 1.) If one party is faster than the other, don't roll. The faster party wins unless something really crazy happens. Exception: if the whole chase is taking place in difficult terrain (e.g. crowded streets), do roll. 2.) Roll once per round in a dense urban environment, once per minute in any other urban environment or dense wilderness, and once every five minutes in sparse wilderness. 3.) Pursuer makes a morale check (Wisdom save by default, unless you've given the enemy a specific Morale stat; DC 15 for someone who stole your wallet, DC 20 for someone who stole someone else's wallet, DC 5 for someone who stole your life savings or physically assaulted a loved one) every five minutes to continue the chase. PCs can choose to auto-pass or auto-fail if they want. [/QUOTE]
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How the heck do you use the Chase rules in the DMG?
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