Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
How the heck do you use the Chase rules in the DMG?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 6739518" data-attributes="member: 20323"><p>We're wrapping up our first chase using the DMG rules pretty much straight out of the book, with a slightly customized wilderness complications list. </p><p></p><p>Our scenario picked up after a nasty fight with a death dog and its hound/zombie hound pack...the PCs were chasing the death dog which had a major headstart, and also the ability to turn ethereal while within fog (though it still left tracks even while ethereal). However, the PCs were mounted and had a sense of where it was located. The chase become a bit circular, with a pack of zombie dogs pursuing the PCs who were pursuing the death dog which was pursuing one of the separated PCs that was cursed by its Sign of Ill Omen! Whew!</p><p></p><p>We ruled that because of its intermittent etherealness, the death dog couldn't be attacked until it was corralled into a fog-free area or otherwise exhausted.</p><p></p><p>We also skipped the whole "the quarry makes a Stealth check" bit. Mainly because the etherealness had made the death dog a PITA to fight previously, I guess.</p><p></p><p>Our big take-away was there wasn't enough for players to do to meaningfully & interestingly change the outcome of the chase. They felt a little hammered by the complications but didn't know what they could do to stop the quarry without being able to attack.</p><p></p><p>My tongue-in-cheek response being, of course, "it's D&D, you can try what you can imagine."</p><p></p><p>But it did make me realize that some kind of chase maneuvers might go a long way. Any resources out there introduce any more structure to 5e chases, by giving the players "more to do"?</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6739518, member: 20323"] We're wrapping up our first chase using the DMG rules pretty much straight out of the book, with a slightly customized wilderness complications list. Our scenario picked up after a nasty fight with a death dog and its hound/zombie hound pack...the PCs were chasing the death dog which had a major headstart, and also the ability to turn ethereal while within fog (though it still left tracks even while ethereal). However, the PCs were mounted and had a sense of where it was located. The chase become a bit circular, with a pack of zombie dogs pursuing the PCs who were pursuing the death dog which was pursuing one of the separated PCs that was cursed by its Sign of Ill Omen! Whew! We ruled that because of its intermittent etherealness, the death dog couldn't be attacked until it was corralled into a fog-free area or otherwise exhausted. We also skipped the whole "the quarry makes a Stealth check" bit. Mainly because the etherealness had made the death dog a PITA to fight previously, I guess. Our big take-away was there wasn't enough for players to do to meaningfully & interestingly change the outcome of the chase. They felt a little hammered by the complications but didn't know what they could do to stop the quarry without being able to attack. My tongue-in-cheek response being, of course, "it's D&D, you can try what you can imagine." But it did make me realize that some kind of chase maneuvers might go a long way. Any resources out there introduce any more structure to 5e chases, by giving the players "more to do"? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How the heck do you use the Chase rules in the DMG?
Top