I was just thinking about the elemental air ships and something occured to me.
It seems the default atmosphere for the air ships is the Sailing Age, or at least the Age of Pirates. But really, how much would it take to retool the airships so they are slower and carry more cargo -- like a zepplin -- and then whip up a few personal flying machines and then you have "Sky Pirates!" for a more pulpy feel.
Anyone else notice some places where you could tweak the setting one way for more fantasy tropes and another way for more pulp?
And honestly, doesn't a mad Artificer fit in both styles of Eberron?
It seems the default atmosphere for the air ships is the Sailing Age, or at least the Age of Pirates. But really, how much would it take to retool the airships so they are slower and carry more cargo -- like a zepplin -- and then whip up a few personal flying machines and then you have "Sky Pirates!" for a more pulpy feel.
Anyone else notice some places where you could tweak the setting one way for more fantasy tropes and another way for more pulp?
And honestly, doesn't a mad Artificer fit in both styles of Eberron?

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