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How to avoid RPG dumpster fires like the Far Verona controversy
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<blockquote data-quote="MGibster" data-source="post: 7958570" data-attributes="member: 4534"><p>The OP uses a rape scene in a game as a case study and you'll note that I already agreed it's not something I'd ever include in my game. But there's a difference in philosphy as I wouldn't use it because I find it crass and distasteful not because I'm afraid of triggering someone. If you read the entire OP, and you'll have to expand the text scroll down to do so, you'll see the post is about more than just that one game scene as we are advised against the inclusion of any "heavy" subject without player consent. Heavy subjects including common phobias, <em>any</em> sexual content, any ism, and extreme violence. </p><p></p><p>Let's say I include a Wizard in my campaign who is more goth than Siouxsie Sioux in the Paris catcaoms at midnight on All Hallow's Eve and his magic missile are actually bolts of blood. Hemophobia, the fear of blood, is a common phobia which is a heavy subject according to the OP. If the DM makes a unilateral decision to use such a villain in his game he's abusing his power according to the OP. The OP's point about consent in gaming is predicated on the idea that it is an inherently dangerous activity one which I vehemently disagree with. </p><p></p><p></p><p></p><p>The example used was backyard American football. I don't know where you're from, but in the United States this is typically going to involve neighborhood kids and there is unlikely to be any pads, helmets, or even a referee. It's like a pickup game of basketball or baseball. The NFL's long history of covering up and minimizing brain damage has nothing to do with backyard football.</p></blockquote><p></p>
[QUOTE="MGibster, post: 7958570, member: 4534"] The OP uses a rape scene in a game as a case study and you'll note that I already agreed it's not something I'd ever include in my game. But there's a difference in philosphy as I wouldn't use it because I find it crass and distasteful not because I'm afraid of triggering someone. If you read the entire OP, and you'll have to expand the text scroll down to do so, you'll see the post is about more than just that one game scene as we are advised against the inclusion of any "heavy" subject without player consent. Heavy subjects including common phobias, [I]any[/I] sexual content, any ism, and extreme violence. Let's say I include a Wizard in my campaign who is more goth than Siouxsie Sioux in the Paris catcaoms at midnight on All Hallow's Eve and his magic missile are actually bolts of blood. Hemophobia, the fear of blood, is a common phobia which is a heavy subject according to the OP. If the DM makes a unilateral decision to use such a villain in his game he's abusing his power according to the OP. The OP's point about consent in gaming is predicated on the idea that it is an inherently dangerous activity one which I vehemently disagree with. The example used was backyard American football. I don't know where you're from, but in the United States this is typically going to involve neighborhood kids and there is unlikely to be any pads, helmets, or even a referee. It's like a pickup game of basketball or baseball. The NFL's long history of covering up and minimizing brain damage has nothing to do with backyard football. [/QUOTE]
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