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How to balance a master-and-apprentice dynamic?
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<blockquote data-quote="payn" data-source="post: 9369659" data-attributes="member: 90374"><p>In a narrative like game it could be reflected in playbook moves like in PbtA. I like the idea of a master being more knowledgeable and wise, but an apprentice being a little more agile and sturdy. </p><p></p><p>With BA, I think you could get away with a few level separation between apprentice and master in 5E. Maybe even a feat that gives certain bonuses/penalties in certain situations the two can take? Very difficult to do in PF2 though. My thoughts are something like an archetype where apprentice and master get a +/-1 when not in each others company. Would have to really play it out mechanically becasue the system is pretty unforgiving of imbalances in PCs. </p><p></p><p>In Traveller, it would work out pretty easy via chargen. The apprentice would be several careers shorter of the master. Its even likely the master will have less physical stats and higher mental ones to reflect it naturally in the system with the ageing. </p><p></p><p>The Dr Who RPG im pretty sure had some big differences in timelords vs. ordinary humans and aliens. I dont recall how it comes out in the wash. (obviously, not the 5E port)</p><p></p><p>So, ultimately its going to be one part mechanics, and one part narrative based on which system you are using.</p></blockquote><p></p>
[QUOTE="payn, post: 9369659, member: 90374"] In a narrative like game it could be reflected in playbook moves like in PbtA. I like the idea of a master being more knowledgeable and wise, but an apprentice being a little more agile and sturdy. With BA, I think you could get away with a few level separation between apprentice and master in 5E. Maybe even a feat that gives certain bonuses/penalties in certain situations the two can take? Very difficult to do in PF2 though. My thoughts are something like an archetype where apprentice and master get a +/-1 when not in each others company. Would have to really play it out mechanically becasue the system is pretty unforgiving of imbalances in PCs. In Traveller, it would work out pretty easy via chargen. The apprentice would be several careers shorter of the master. Its even likely the master will have less physical stats and higher mental ones to reflect it naturally in the system with the ageing. The Dr Who RPG im pretty sure had some big differences in timelords vs. ordinary humans and aliens. I dont recall how it comes out in the wash. (obviously, not the 5E port) So, ultimately its going to be one part mechanics, and one part narrative based on which system you are using. [/QUOTE]
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