Laurefindel
Legend
A master and their apprentice is a common trope in fiction, and what is common in fiction, we often try do recreate in RPG. The new Star Wars show reignited this desire of mine to make the master/apprentice dynamic work in a TTRPG game.
By definition, a master has more experience than an apprentice. In RPG, experience is a (usually) a tangible thing and it (usually) relates to being « better ». Thus, logically, a master PC should be better than an apprentice PC, but it isn’t fun to play a worse character. Some game groups are fine with variation of experience between PC, and some RPG have more range between « low level » PC and « high level PC », but I prefer equitable games. Equitable does not mean « the same » however, so the question I’m asking is: what could a younger, less experienced character have to mechanically balance a more experienced one?
Of course the real question is whether there needs to be any difference at all. In Star Wars specifically, the Padawans seem just as capable as their master in virtually every way, but for the sake of the exercise, how would you balance experience vs youth?
Obviously different systems would yield different propositions, but I’m open to pretty much everything.
By definition, a master has more experience than an apprentice. In RPG, experience is a (usually) a tangible thing and it (usually) relates to being « better ». Thus, logically, a master PC should be better than an apprentice PC, but it isn’t fun to play a worse character. Some game groups are fine with variation of experience between PC, and some RPG have more range between « low level » PC and « high level PC », but I prefer equitable games. Equitable does not mean « the same » however, so the question I’m asking is: what could a younger, less experienced character have to mechanically balance a more experienced one?
Of course the real question is whether there needs to be any difference at all. In Star Wars specifically, the Padawans seem just as capable as their master in virtually every way, but for the sake of the exercise, how would you balance experience vs youth?
Obviously different systems would yield different propositions, but I’m open to pretty much everything.